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Steam News14 August 20196y ago

Update 1.1.0

The 1.1.0 version is live! Thank you everyone for your feedback. CINEMATIC Fixed the ability to skip intro many times (you can only skip it one time now). SAVEGAMES Added an option "Restart Level" in the pause menu.

Full notes

Full The Five Cores Remastered update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes11 additions12 changes1 removal
  • Fixes
  • Gameplay
  • UI and audio
  • Maps
fixedFixed the ability to skip intro many times (you can only skip it one time now).
addedAdded an option "Restart Level" in the pause menu.
changedHUD
addedAdded on-screen feedback for "freeroaming/node-to-node".
addedAdded on-screen feedback for "walk/run".
changedIncreased VR pointer size.

The Five Cores Remastered changes

fixedFixed the ability to skip intro many times (you can only skip it one time now).
addedAdded an option "Restart Level" in the pause menu.
changedHUD
addedAdded on-screen feedback for "freeroaming/node-to-node".
addedAdded on-screen feedback for "walk/run".

The 1.1.0 version is live! Thank you everyone for your feedback. CINEMATIC

  • Fixed the ability to skip intro many times (you can only skip it one time now).

SAVEGAMES

  • Added an option "Restart Level" in the pause menu.

HUD

  • Added on-screen feedback for "freeroaming/node-to-node".

  • Added on-screen feedback for "walk/run".

  • Increased VR pointer size.

PLAYER POSITION AND COLLISIONS

  • Fixed various nodes issues.

  • Fixed various collisions issues.

  • Fixed spawn under the temple stairs when load the savegame.

  • Added a trigger to call the lift from the lower level in the floating garden (useful for some collision bugs).

  • Rebuilt collisions for the bridges in the floating garden.

  • Improved nodes and collisions for the bridges in the cave level.

  • Fixed the ability to enter Yethoa's bedroom even if the door is closed (by clicking on the wall).

CHARACTER MOVEMENT

  • Decreased character movement max acceleration.

  • Decreased character movement max walk speed.

  • Added sensitivity on motion controllers thumbsticks (acceleration/deceleration).

MENU / CONTROLS

  • Added info for the "confortable VR" option.

  • "Teleport marker" option is now ON by default.

  • Moved "Left Handed" option to "Controls" instead of "Game".

  • Changed "freeroaming/node-to-node" to "toggle" for VR and gamepad (mouse unchanged).

  • Changed gamepad control on left trigger to "toggle run" instead of "180° turn".

  • Added option "Enable Vive Controls" to map the Vive controller correctly (needs better integration).

  • Added extra delay for node-to-node traveling to avoid teleporting too fast through nodes.

  • Changed the movement forward direction to be relative to the camera (dynamic) instead of relative to the screen position (fixed).

  • Mapped "Toggle Run" on Oculus Touch (faceBtn1).

  • Increased default incremental turn (VR / Gamepad) from 18° to 30°.

  • Added an option to adjust incremental turn degree (15 / 30 / 45 / 90).

  • Added an option "Aim Mode" for VR (aim with gaze or controller).

LEVELS

  • Fixed a bug with the lamp's door in the corridor (generator island) not ON (if supposed to be ON) on load game.

SOUND

  • Increased footsteps sounds frequency when running.

  • Added footstep sound when incremental turns and 180 fast turn.

GRAPHICS

  • Removed refraction on the boat glass windows (ugly).

  • Fixed wrong lamp's buttons position in the corridor (generator island).

UNSOLVED

  • Some Steam achievements don't unlock.

Source

Steam News / 14 August 2019

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