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Steam News24 June 202612d ago

(Updated) Notice regarding additional information on Ines ‘Dark Current’ skill

# PDT 2026.06.24(Wed) 03:00 – Added the damage calculation formula details to the table in the main text. Greetings, Descendants. We would like to share further information on Ines’s ‘Dark Current’ skill.

In this update1

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Full The First Descendant update

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What changed

0 fixes1 addition5 changes0 removals
  • Balance
  • Performance
  • Gameplay
  • UI and audio
added# PDT 2026.06.24(Wed) 03:00 – Added the damage calculation formula details to the table in the main text.
changedGreetings, Descendants.Following the 1.3.31 patch, a change in the performance of Ines’s Dark Current was identified,
changedGreetings, Descendants.and we previously informed you of the calculation formula issue through our previous notice regarding this issue.
changedGreetings, Descendants.and we take seriously the impact this confusion has had on your gameplay experience.
changedGreetings, Descendants.Going forward, we will strengthen the following improvements:
changedGreetings, Descendants.Improving the accuracy of patch note and tooltip information

# PDT 2026.06.24(Wed) 03:00 – Added the damage calculation formula details to the table in the main text.

Greetings, Descendants.

We would like to share further information on Ines’s ‘Dark Current’ skill.

Following the 1.3.31 patch, a change in the performance of Ines’s Dark Current was identified,

and we previously informed you of the calculation formula issue through our previous notice regarding this issue.

Afterward, during a detailed internal review of the overall calculation structure,

we identified additional components that had not been sufficiently explained in our initial notice.

We deeply apologize for the confusion this has caused,

and we would like to explain the background of the changes in detail, in chronological order.

CategoryDetails
1.3.28 UpdateApplied changes - Damage Multiplier basis: changed from ‘Skill Critical Hit Rate’ to ‘MP’ (Added) Damage Calculation Formula: Max MP x Damage Multiplier (MP-based) x Min Damage Rate ~ Max Damage Rate (MP-based) Changes not applied - Enemy DEF calculation- Arche Type calculation Situation at the time The update was carried out while some calculation elements were not reflected as intended,and the applied state was not sufficiently verified or communicated.In addition, some changes were not clearly reflected in the patch notes and tooltips,resulting in a discrepancy between the actual behavior and the information provided.
1.3.31 PatchApplied changes - Damage Multiplier basis: ‘MP’ maintained- Enemy DEF calculation applied (Added) Damage Calculation Formula: Max MP x Damage Multiplier (MP-based) x Min Damage Rate ~ Max Damage Rate (MP-based) Changes not applied - Arche Type calculationSome of the previously omitted calculation elements were applied,but during the review we did not clearly recognize this as an independent change, so no advance notice was provided.Subsequently, while conducting additional reviews, we found that the Arche Type calculation was still not being reflected.
1.3.32 Patch (Scheduled)Scheduled changes Arche Type calculation will be appliedEnemy DEF calculation will be maintainedDamage Multiplier basis: will change from ‘MP’ to ‘Skill Power’Attribute Power calculation will be added (Added) Damage Calculation Formula: Max MP x Damage Multiplier (Skill Power-based) x Min Damage Rate ~ Max Damage Rate (MP-based)Through this maintenance, overall adjustments have been made so that the Dark Current calculation formula operates correctly in line with the intended structure.In addition, the changed basis will also be reflected in the skill tooltip so that you can check it more clearly in-game.

This issue was not simply a single error,

but a problem that arose because the verification and communication of implemented changes were insufficient.

As a result, a discrepancy occurred between the actual in-game behavior and the information provided,

and we take seriously the impact this confusion has had on your gameplay experience.

Through this case,

we have once again recognized the importance of verifying the applied state of changes more clearly

and of accurately communicating the results.

Going forward, we will strengthen the following improvements:

  • Strengthening advance verification of calculation formulas and application structures

  • Improving the accuracy of patch note and tooltip information

  • Minimizing discrepancies between the actual applied state and the information provided

We will do our best to provide more reliable updates.

Thank you.

Source

Steam News / 24 June 2026

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