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Steam News4 June 20261mo ago

June Known Issues

(#10) PDT 2026.06.25(Thu) 19:30 – Some issues have been resolved through Hotfix 1.3.32b. (#9) PDT 2026.06.25(Thu) 20:30 – Known Issues have been updated. (#8) PDT 2026.06.25(Thu) 02:30 – Known Issues have been updated.

In this update8

Full notes

Full The First Descendant update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

35 fixes1 addition25 changes0 removals
  • Fixes
  • Gameplay
  • Performance
  • Events
  • Balance
  • Maps
fixed(#10) PDT 2026.06.25(Thu) 19:30 – Some issues have been resolved through Hotfix 1.3.32b.
changed(#9) PDT 2026.06.25(Thu) 20:30 – Known Issues have been updated.
changed(#8) PDT 2026.06.25(Thu) 02:30 – Known Issues have been updated.
fixed(#7) PDT 2026.06.25(Thu) 00:00 – Known Issues have been updated, and some issues have been resolved through Patch 1.3.32.
fixed(#6) PDT 2026.06.19(Fri) 00:20 – Known Issues have been updated, and some issues have been resolved through Hotfix 1.3.31c. (#5) PDT 2026.06.18(Thu) 07:40 – Known Issues have been updated. (#4) PDT 2026.06.18(Thu) 05:30 – Known Issues have been updated, and some issues have been resolved through Update 1.3.31. (#3) PDT 2026.06.08(Mon) 01:30 – Known Issues have been updated. (#2) PDT 2026.06.05(Fri) 04:00 – Known Issues have been updated. (#1) PDT 2026.06.05(Fri) 01:30 – Known Issues have been updated.
changedGreetings, Descendants.We will continually update this notice with any additional issues and bugs that are found, as well as any impactful issues identified before June. Please keep track of the updates during your gameplay.

(#10) PDT 2026.06.25(Thu) 19:30 – Some issues have been resolved through Hotfix 1.3.32b.

(#9) PDT 2026.06.25(Thu) 20:30 – Known Issues have been updated.

(#8) PDT 2026.06.25(Thu) 02:30 – Known Issues have been updated.

(#7) PDT 2026.06.25(Thu) 00:00 – Known Issues have been updated, and some issues have been resolved through Patch 1.3.32.

(#6) PDT 2026.06.19(Fri) 00:20 – Known Issues have been updated, and some issues have been resolved through Hotfix 1.3.31c. (#5) PDT 2026.06.18(Thu) 07:40 – Known Issues have been updated. (#4) PDT 2026.06.18(Thu) 05:30 – Known Issues have been updated, and some issues have been resolved through Update 1.3.31. (#3) PDT 2026.06.08(Mon) 01:30 – Known Issues have been updated. (#2) PDT 2026.06.05(Fri) 04:00 – Known Issues have been updated. (#1) PDT 2026.06.05(Fri) 01:30 – Known Issues have been updated.

Greetings, Descendants.

Here are the major issues that were found for The First Descendant in June.

We will continually update this notice with any additional issues and bugs that are found, as well as any impactful issues identified before June. Please keep track of the updates during your gameplay.

[June 25th]

■ (#10)(Resolved) An issue where a crash occurs when using the 'Laundry Bomb' skill after equipping Valby's 'Tidal Wave' module - This issue will be fixed promptly once the cause has been identified.

■ (#10)(Resolved) An issue where the "Emergency Infiltration Team" Battle Pass Weekly Challenge does not count when clearing "Bastion of Immortality" via Support for another Infiltration Operation

  • This issue is scheduled to be fixed in the 1.3.33 Patch.

[June 19th]

■ (#7)(Resolved) An issue where "Bastion of Immortality" mission completions were not reflected in the objective count for the HQ Special Orders "Focused Infiltration Operations"- This issue is scheduled to be fixed in the 1.3.32 Patch.

■ (#7)(Resolved) An issue where the damage of Ines's Dark Current Trigger was reduced - We identified an issue where the damage of Ines's Dark Current was reduced due to enemy DEF being factored into the calculation.- This issue is scheduled to be fixed in the 1.3.32 Patch.

# Developer's Comments - In the 1.3.28 update, the Dark Current calculation was intended to incorporate enemy DEF along with the application of Arche types. However, this logic was omitted during the data implementation, and the update went live without it.- This omission went unnoticed, and the 1.3.31 update subsequently applied the DEF calculation as normal. Because it was judged to be working as originally intended, it was not recognized as a separate change, and no advance notice could be provided.- While this was applied differently from our intention, we recognize that many Descendants have grown accustomed to the previous damage values.- Accordingly, rather than reverting to the prior state, we will keep the current structure in which DEF is properly applied, while raising the base damage in a future update to ease the drop in perceived performance.

[June 18th]

■ (#6)(Resolved) An issue where the Boost Path does not progress under certain conditions - We have identified an issue where, when participating in Boost Path through an account that was terminated while Boost Path was in progress in February, the Boost Path quest at the same stage cannot be progressed. - We will fix this issue as soon as the cause is identified.

■ (#7)(Resolved) An issue where defeating enemies with certain Bunny/Ultimate Bunny skills does not count toward the Evolution Requirement count after equipping the Evolving Skin 'Speedy Awakened One'- We have identified an issue where defeating enemies under the conditions below does not count toward the Evolution Requirement count of the Evolving Skin 'Speedy Awakened One'.

ㄴ When defeating enemies using the 'Thrill Bomb', 'Lightning Emission', or 'Flash Kick' skills with no Transcendent Module equipped

ㄴ When defeating enemies with the 'Electric Link' skill after equipping the Transcendent Module 'Electric Link'

  • This issue is scheduled to be fixed in the 1.3.32 Patch.

■ (#4) An issue where some skill descriptions for Bunny/Ultimate Bunny are displayed incorrectly in languages other than Korean - We have identified an issue where, in languages other than Korean, the text highlighted in blue in the skill descriptions below is displayed differently from the actual values.

  • This issue is scheduled to be fixed in the 1.3.34 Patch.

SkillDescription
Flash Kick(When no Transcendent Module is equipped)'Dashes forward and kicks. On activation, consumes all Electricity and increases damage proportional to the amount of Electricity consumed. On Skill use, acquires a Protective Barrier proportional to the Electricity Cost. While using the skill, becomes immune to Knockdown and Knockback.'
Flash Kick(When the Transcendent Module 'Electric Transition' is equipped)'Dashes forward and kicks. On attack, generates an Electric Wave that deals damage to enemies in a wide area. Has no cooldown and can be used by consuming Spark. Spark is acquired with Thrill Bomb. On Skill use, acquires a Protective Barrier. While using the skill, becomes immune to Knockdown and Knockback.'
Thrill Bomb(When the Transcendent Module 'Electric Transition' is equipped)'Creates a Thrill Bomb that targets the nearest enemy within range, dealing damage. Gains Spark on use. Applies Electrocution to enemies hit.'
Rabbit Foot(When the Transcendent Module Electric Link' is equipped)'Deals damage to nearby enemies upon landing after a Double Jump. Gains Electricity proportional to the travel distance and number of shots fired. If there is no movement or weapon fire for a certain period, Electricity is gradually consumed.'
Electric Link(When the Transcendent Module Electric Link' is equipped)'Creates a Thrill Bomb that targets the nearest enemy within range, dealing damage. This damage increases proportionally to the amount of Electricity. Gains Electric Link when the skill is used.'
Bolt Maneuver(When the Transcendent Module Electric Link' is equipped)'Increases Movement Speed. Gains Bolt Maneuver. While Bolt Maneuver is active, Reload is completed instantly while moving, and additional Electricity is gained.

■ (#7)(Resolved) An issue where the description of the Onslaught Mode Arche Parameter 'Heyday' effect was displayed incorrectly

  • We have identified an issue where, in the Onslaught Mode Arche Parameter 'Heyday' description, content that should read 'Protective Barrier' was incorrectly displayed as 'Overshield'.

  • The correct description is as follows:

ㄴ 'On a successful attack, has a 30% chance to gain a Protective Barrier equal to 70% of Max HP. While this Protective Barrier is active, damage dealt is increased by 200%[+]. (Cooldown 10 seconds)'

  • This issue is scheduled to be fixed in the 1.3.32 Patch.

■ (#4) An issue where the description of the Onslaught Mode Arche Parameter 'Heyday' effect was displayed in English in languages other than Korean

  • We have identified an issue where the description of the 'Heyday' effect was displayed entirely in English in all languages other than Korean.

  • This issue is scheduled to be fixed in the 1.3.34 Patch.

■ (#7)(Resolved) An issue where the 'Induced Current' skill tooltip was displayed incorrectly when Ines's Transcendent Module 'Plasma Bullet' was equipped in some languages

  • We have identified an issue where, in the languages below, the positions of the 'MP Cost When Firing Induced Current' and 'Chance to Fire Induced Current on Attack' entries within the 'Induced Current' skill tooltip were swapped.

ㄴ German, French, Italian, Spanish, Portuguese, Russian, Polish

  • Please note that only the entry positions are swapped in this issue; the skill effects are being applied normally.

  • This issue is scheduled to be fixed in the 1.3.32 Patch.

■ (#4) An issue where, in languages other than Korean, the guidance text displayed at the bottom of the NPC "Trading Terminal" appears in English when Trade Protection Mode is applied

  • We have identified where the guidance text for Trade Protection Mode is displayed in English when the in-game language is set to a language other than Korean.

[June 8th]

■ (#4)(Resolved) An issue where the Reactor is not provided as a monster defeat drop reward in the 'Infiltration Operation: Hard 400%' difficulty 'Magister Lab'

  • This issue is scheduled to be fixed in the 1.3.31 Update.

[June 5th]

■ (#4)(Resolved) An issue where stat information based on equipped modules is not displayed on the Descendant Module equip screen

  • This issue is scheduled to be fixed in the 1.3.31 Update.

■ (#4)(Resolved) An issue where the Dimension Skill Modifier is not reflected in some skill tooltips when the Transcendent Module 'Tidal Wave' is equipped on Valby and Ultimate Valby

  • We have identified an issue where the Dimension Skill Modifier is not displayed in the tooltips for the 'Bubble Bullet' and 'Plop Plop' skills.

  • Please note that this is a tooltip display issue only — actual Skill Power is being applied correctly.

  • This issue is scheduled to be fixed in the 1.3.31 Update.

■ (#1) We would like to address an issue where the monster kill count on the Onslaught Mode results screen differs from the Battle Pass Challenge 'Defeat enemies in Onslaught Mode' count

  • We have confirmed that some Descendants are experiencing confusion due to the monster kill count displayed on the Onslaught Mode Result Screen differing from the Battle Pass Challenge count.

  • This is not a bug, but expected behavior caused by a difference in how the Onslaught Mode Result Screen and the Battle Pass Challenge each tally kills.

  • Please note that the Onslaught Mode Result Screen includes kills made by turrets and other elements that occur during combat, while the Battle Pass Challenge only counts kills made directly by the Descendant.

■ (#4)(Resolved) An issue where the 'Sell Blueprints to ETA-0'-related achievements and Battle Pass Challenges are being counted when performing 'Info Grid Extract.'

  • We have identified an issue where achievements and Battle Pass Challenges related to 'Sell Blueprints at ETA-0' are being counted when performing 'Info Grid Extract.'

  • Taking into consideration that many Descendants have already earned the relevant achievements through 'Info Grid Extract,' we have decided to keep the current condition as is.

  • The descriptions displayed in the achievement and Battle Pass UI will be updated in a future patch.

■ (#4)(Resolved) An issue where the challenge list in the Onslaught Mode UI does not automatically refresh when challenges reset

  • If this issue occurs, moving to a different region will refresh the list normally.

  • This issue is scheduled to be fixed in the 1.3.31 Update.

[June 4th]

■ (#4)(Resolved) An issue where Valby and Ultimate Valby are unable to use the Grappling Hook while the 'Clean Up' skill is active - This issue is scheduled to be fixed in the 1.3.31 Update.

■ (#4)(Resolved) An issue where the 'Bubbles' skill effects are not properly applied for Valby and Ultimate Valby - We have identified an issue where stats are not reflected in real time when using the 'Bubbles' skill after equipping the 'Supply Moisture' module, and are instead applied based on the stats at the time of use.

  • We have identified an issue where the cooldown is repeatedly reset through certain actions when using the 'Bubbles' skill after equipping the 'Supply Moisture' module.

  • To minimize any perceived performance loss for Valby and Ultimate Valby Descendants as a result of the above fixes, increases to related Skill Damage and reductions to Skill Cooldown will be applied alongside the fix.

  • This issue is scheduled to be fixed in the 1.3.31 Update.

■ (#4)(Resolved) An issue where the weekly purchase limit for new exchange items in the ETA-0 Shop does not reset

  • We have identified an issue where the purchase limit for new exchange items added to the ETA-0 Shop after the 1.3.30 patch does not reset.

  • This issue is scheduled to be fixed in the 1.3.31 Update.

■ (#4)(Resolved) An issue where the Makeup Skin included in the 'Goddesses of Albion' series bundle automatically equips and cannot be removed when switching to a different Loadout while the Makeup Skin is equipped

  • This issue is scheduled to be fixed in the 1.3.31 Update.

[Previous Known Issues]

■ (#7) An issue where the option values of some modules are displayed differently from the in-game information when viewing Trigger Module details in the Companion App

■ (#4)(Resolved) An issue where the Unique Ability 'Sprint Instinct' of Ultimate Weapon 'Frenzied Locomotive' is incorrectly displayed in languages other than Korean

  • We have identified an issue where the Basic Info for 'Sprint Instinct' in languages other than Korean displays only 'Additional Damage' without the description that it is applied 'When firing on the ground.'

  • Please note that only the tooltip display is incorrect — the effect that deals Additional Damage when firing on the ground is functioning normally.

■ Intel CPU Issue

  • Crashes have been reported on some Intel 13th and 14th generation CPUs.

  • On PCs using these CPUs, the game may forcefully shut down with an error message stating 'Out of video memory' when launched.

This issue can be partially resolved by adjusting power limits in the BIOS.

  • We are awaiting a response from Intel regarding this issue, and we are sharing Intel's official response for your reference.

■ Temporary solutions for client termination issues with certain antivirus Programs

  • We have requested for exceptions for The First Descendant to antivirus programs, but some have not been implemented. Below are temporary solutions for this problem.

(1) ‘Bitdefender’ Temporary Solution [FAQ]

  • Go to System Protection > Advanced Threat Detection (ATD) > Manage Exclusions menu, select the file or folder for The First Descendant, and save.

(2) ‘McAfee Agent’ Temporary Solution [FAQ]

  • Go to McAfee Security > Navigation > Quarantined and Trusted Items, select TheFirstDescendant.exe from the quarantined programs list, and restore it.

■ Solutions for ‘Easy Anti-Cheat’ not functioning correctly

  • If Easy Anti-Cheat malfunctions, refer to the FAQ for solutions. If the issue persists, please contact customer support with relevant screenshots.

  • Customer Support Access: Official Website > Customer Support > FAQ > Contact Us

Thank you.

Source

Steam News / 4 June 2026

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