Update log
Full The First Descendant update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Server
- Gameplay
- Compatibility
- Fixes
Greetings, Descendants!
Here are the details of The First Descendant Patch 1.3.26.
Descendants, please reconnect to the game for smoother gameplay.
■ Patch Date
- 04.23.2026 (Thu) 02:10 PDT
■ Platforms
- Steam, Xbox, PS5
■ Patch Details
Descendant Rebalance/Improvements
(1) Synchronization Value
- Adjusted Synchronization Values for some Descendants.
ㄴ Keelan 1.18 → 1.38
Content Improvements
(1) Onslaught Mode (Beta)
- Improved Matchmaking for Onslaught Mode to make it easier to form a 4-player Squad.
| # Designer's Comments Since the Onslaught Mode Beta launched with the April 16 update, we have received a tremendous amount of feedback from the community.Based on that feedback, below is what we are applying in this patch and what we currently have planned.Difficulty and play time adjustments are on the way.After reviewing both play data and feedback, we found that the Wave structure in Stages 2 and 3 in particular, felt too slow-paced.In the April 23rd patch, we will be reducing the number of Waves in Stages 2 and 3 to shorten overall play time.We will keep the challenging difficulty direction intact while making each run feel more comfortable to get through.Rewards for the full release will be getting a boost.In the full release, rewards that guarantee the Option Tier of Ancestors Modules will be added.This is something we have been working on to ensure that completing higher Stages of Onslaught comes with rewards that truly match the effort.The reason these rewards were not included during the Beta was to first gather real play data so we could properly design the value and balance of the rewards.We have also seen feedback that rewards feel too scarce when failing mid-wave, and have increased some rewards for those stages in this patch.Since Onslaught has a higher failure rate and longer play time than most existing content, this adjustment was made to ensure players can feel a meaningful level of reward even throughout the challenge itself.We will continue to review further adjustments as needed, based on play data and feedback going forward.In the May full release, we plan to refine the mode further alongside the difficulty and reward improvements mentioned above.Improvements to the game mode itself will be communicated separately when the Beta period ends. |
- Changed the number of Waves in Onslaught Mode Stages 2 and 3 to 7 Waves.
- Increased the "Superconductive Cooling Unit" wave rewards for Onslaught Mode Stages 2 and 3.
| Stage | Wave | Superconductive Cooling Unit | |
| Before | After | ||
| Stage 2 | 1 | 2 | 6 |
| 2 | 4 | 12 | |
| 3 | 7 | 21 | |
| 4 | 10 | 30 | |
| 5 | 13 | 39 | |
| 6 | 17 | 51 | |
| 7 | 22 | 66 | |
| Stage 3 | 1 | 3 | 9 |
| 2 | 6 | 18 | |
| 3 | 10 | 30 | |
| 4 | 14 | 42 | |
| 5 | 19 | 57 | |
| 6 | 25 | 75 | |
| 7 | 32 | 96 |
- Changed Onslaught Mode Stages 2 and 3 to 7 waves, with base rewards for Waves 1–7 increased to the level of Waves 1–10 rewards.
ㄴ Base Rewards: Descendant EXP, Weapon Proficiency EXP, Inversion Reinforcement EXP, Unique Arche Factor EXP, Gold, Kuiper Shards
- Increased the ATK of Onslaught Mode Sentry Turrets.
- Fixed an issue where the "Corrupted Bomber" monster in Onslaught Mode was unable to attack the Barricade.
- Fixed an issue where the Chill Energy projectile of the Onslaught Mode Commander "Corrupted Goroth" would stutter while moving.
- Fixed an issue where the Onslaught Mode Commander "Corrupted Khulan" would sometimes move in a tilted state.
Source
