Update log
Full The First Berserker: Khazan update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- UI and audio
- Store
- Events
- Gameplay
# (2025-06-18 2:15 UTC) The online demo service of The First Berserker: Khazan has been suspended on Xbox as of June 18, 2025. Thank you for understanding.
📢 [PC/PS] Online Demo Temporarily Suspended
Hello Berserkers, As of June 16, 2025, we will temporarily suspend the online demo service of The First Berserker: Khazan on Steam and PlayStation. The online demo service for Xbox will be suspended at a later date, and the exact schedule will be announced separately.
Following steady updates after launch, the difference in game content between the demo version and the full game has grown significantly different. We have, therefore, come to this decision as we strive to provide a more consistent experience across the board.
We will inform you in a separate notice once the online demo is ready again in the future. Thank you for your understanding and patience.
. . .
Greetings from The First Berserker: Khazan.
We would like to inform you of the changes coming with the June 16 patch. Please refer to the details below.
📅 Update Schedule
June 16, 2025, 2:00 AM (UTC)
Please note that the release schedule may vary by platform.
🎮 Update Version
STEAM®: Ver. 516074
PlayStation®5: Ver. 01.011.008
Xbox Series X|S: Ver. 1.1.11.8
📌 Update Details
Balance Adjustments
System Changes
UI/UX Improvements
QoL Enhancements
Bug Fixes
[Balance Adjustments]
Consumables
Developer's Comment: Regarding the visual effect (light beam) for consumable discovery, we received feedback that the actual item received felt underwhelming compared to the grade speculated based on this visual effect. To improve the sense of reward and resolve the mismatch between item grade and perceived value, we've adjusted the grade of select consumables. These changes do not affect the item's drop location or spawn rate.
The grade of certain consumables will be adjusted to better reflect their reward value. With these changes, the color of the visual effect displayed upon discovering consumables will also be updated accordingly.
Rare (Purple) → Uncommon (Blue)
Fire Spirit's Fuel
Water Spirit's Fuel
Lightning Spirit's Fuel
Earth Spirit's Fuel
Poison Spirit's Fuel
Unique (Red) → Rare (Purple)
Special Cleanse Potion
Special Parchment
Drop Rate Increase
Defeating bosses in main missions now guarantees a 100% drop rate for set item crafting materials.
The drop rate for the Augment of Wisdom item has been increased. You can now acquire more Augments of Wisdom more easily.
[System Changes]
Difficulty
Existing difficulty levels have been renamed.
(Before) Easy → (After) Normal
(Before) Normal → (After) Expert
Two new difficulty levels have been added.
[Beginner] Difficulty: Designed for players new to action games.
Does not take Stamina DMG when hit.
Reduces the value of the attribute effect applied upon successful Brink Guard.
The character’s Attack DMG increases compared to [Normal] difficulty.
Deals more damage to enemies compared to [Normal] difficulty.
Brutal Attack's Attack DMG increases additionally compared to [Normal] difficulty.
The character's Health increases compared to [Normal] difficulty.
[Hardcore] Difficulty: Designed for players with exceptional skill.
Greater penalty upon failing Reflection. (Damage Taken Increase)
The character’s Attack DMG increases compared to [Normal] difficulty.
Brutal Attack's Attack DMG increases additionally compared to [Normal] difficulty.
The character's Stamina and Defense decreases compared to [Normal] difficulty.
The character's Defense decreases compared to [Normal] difficulty.
ℹ️ About [Hardcore] Difficulty
Completing a playthrough on Expert difficulty displays a notification that Hardcore difficulty
Source
