The First Berserker: Khazan
Steam News 11 June 202511mo ago

(Dev Note) With Gratitude: On the June Update and Our Direction

Hello Berserkers, This is Junho Lee, Creative Director of First Berserker: Khazan. Around this time last year, I remember thinking, "By next spring, Khazan will be out…" Now, summer is already upon us here in Korea. It'…

Update log

Full The First Berserker: Khazan update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello Berserkers, This is Junho Lee, Creative Director of First Berserker: Khazan.

Extracted changes

0 fixes7 additions6 changes1 removal
  • Gameplay
  • Store
  • Events
  • Balance
changedGameplay Experience ImprovementsWe're finally adding some long-awaited features!
addedGameplay Experience ImprovementsSkill Preset System added
addedGameplay Experience ImprovementsGear Preset System added
addedGameplay Experience ImprovementsInventory sorting by name added
changedGameplay Experience ImprovementsStorage capacity increased from 100 to 500 slots
changedGameplay Experience ImprovementsWe're also updating the drop rate for set item crafting materials from main mission bosses to 100% and increasing the drop rate for the Augment of Wisdom.
Storage capacity100 to 500s

Around this time last year, I remember thinking, "By next spring, Khazan will be out…" Now, summer is already upon us here in Korea. It's been three months since launch, almost 100 days now. It hasn't been an easy journey, but thanks to your support and enthusiasm, Khazan has achieved great results so far. I'm truly grateful.

And now, I can finally reveal a spoiler I've been holding onto! We're preparing a special gift as a token of our appreciation for everyone who has played the game since launch. We'll be sharing more details in a separate announcement soon, so please hang tight.

Now, let's dive into the upcoming update!

Gameplay Experience Improvements

We're finally adding some long-awaited features!

  • Skill Preset System added

  • Gear Preset System added

  • Inventory sorting by name added

  • Storage capacity increased from 100 to 500 slots

We're also updating the drop rate for set item crafting materials from main mission bosses to 100% and increasing the drop rate for the Augment of Wisdom.

Combo Tutorial Added

We've made it easier to learn various skill combos. You'll now find a new "Combo" tab in the Encyclopedia, with basic combo guides for each skill tree level. Try checking out combo information and practicing directly in-game.

Difficulty System Improvements

Big changes are coming to the difficulty system. The current "Easy" difficulty will be renamed to "Normal," and "Normal" will become the default setting when starting a new game. The current "Normal" difficulty will be renamed to "Challenge."

A new difficulty"Beginner"is being added. This new setting includes added conveniences to help players who are new to action games learn Khazan's combat system in a more comfortable and less stressful way. If the difficulty feels too low, you can always switch to "Normal" or "Challenge" at any time.

For those looking for a real challenge, we're adding a new"Hardcore"difficulty. "Hardcore" is a special difficulty that unlocks after completing the first playthrough on "Challenge." It can be started as a New Game, and difficulty cannot be changed mid-playthrough.

As the toughest difficulty, Hardcore hides monster HP and Stamina gauges. Support systems such as the Spirit of Advocacy, Phantom Form, and Change Attributes are also disabled. Hardcore also features its own balance settings and a unique camera lock-on perspective, offering a fresh and intense way to experience Khazan.

Online Demo Temporarily Suspended

Following steady updates after launch and the major difficulty revamp in this patch, the gameplay experience between the demo version and the full game has grown significantly different. We have therefore decided to suspend access to the demo version for now and will reassess our future plans before providing an update. We appreciate your understanding as we strive to provide a more consistent experience across the board.

. . .

About Our Patch Philosophy

We've consistently worked to improve the game by listening closely to your feedback both before and after Khazan's release.

We believe that game design isn't something set in stone. It's something we shape and refine together with our players. That's why the most important question we ask ourselves when reviewing feedback is: "Does this expand Khazan gameplay experience?" Our goal isn't just to remove inconveniences. It's to help players better understand and enjoy the game.

For example, the previous balance patch included a nerf to the "Trance" spear build. Even though this might be less fun for existing players, we made this

Source

Steam News / 11 June 2025

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