Full notes
Full The Final Specimen: Arrival update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
Updating the game based on community feedback is something that we believe is important. Every so often we will either make some changes or add in something completely new.
Alright!
The boss fight of level 6 now has added depth and difficulty
Thomas will no longer be able to easily hide from the boss's attacks because the safe zone on the rope has been removed
The boss will wind up before each hit to indicate where he will strike
When the boss is vulnerable to damage, his eyes will blink twice to allow time to react
Audio
Volume levels have been tweaked across the entire game to create a more pleasant listening experience
Analog distortion has been eliminated by accounting for true peak clipping
Cutscenes are easier to hear
Loud sound effects now know their place
What's next?
At the end of June, hard mode will see all boss fights updated with brand new mechanics
Neigh
Source
Changelog.gg summarizes and formats this update. How we read updates.
