Full notes
Full The Final Like update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
Quick Update!
I just wanted to let you know that the game is still very much in development! I'm concentrating on completing a demo for download - so you can experience how the game will work. There is a LOT of behind the scenes stuff to do, but I thought I'd share what has been completed so far: Steam post image Core loop: complete and playable end-to-end.
Content: ~80% of planned features implemented; ACE dialogue framework live with partial content; LiveStream sub-game shipping-quality. (demo will not release with the Livestream minigame)
Audio: All music added. 50% SFX added (there is a LOT of SFX....), and probably about the same voiceovers from ACE and the Streamer Presenter. (that's 50% in total, most of the VO for the demo is ready)
Vending Machine: 50% complete. Reworked quite a bit of this as is the 2nd main focal point - now with full 3D objects! (this is the current hold up)
Performance: stable 60–120 fps on mid-range GPUs with SSGI-tier graphics options available.
Polish pass: in progress — recent work on reel spin presets (constant-speed simultaneous landings) + ACE pane reactivity.
Platform: Windows PC primary; VR prototype exists in-engine; cabinet hardware integration via Input System mapping.
I don't have an ETA - but I am working on getting something out before the end of Q3 if possible.
And THANK YOU for the wishlists - I'm very happy you guys added the game just on the trailer. ACE would thank you too. But he won't.
As he hates you all.
Source
Changelog.gg summarizes and formats this update. How we read updates.
