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Steam News13 May 20261mo ago

Dev Update!

Quick Update! I just wanted to let you know that the game is still very much in development! I'm concentrating on completing a demo for download - so you can experience how the game will work.

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What changed

0 fixes2 additions2 changes0 removals
  • UI and audio
  • Gameplay
addedQuick Update!Audio: All music added. 50% SFX added (there is a LOT of SFX....), and probably about the same voiceovers from ACE and the Streamer Presenter. (that's 50% in total, most of the VO for the demo is ready)
changedQuick Update!Vending Machine: 50% complete. Reworked quite a bit of this as is the 2nd main focal point - now with full 3D objects! (this is the current hold up)
changedQuick Update!Performance: stable 60–120 fps on mid-range GPUs with SSGI-tier graphics options available.
addedQuick Update!And THANK YOU for the wishlists - I'm very happy you guys added the game just on the trailer. ACE would thank you too. But he won't.

Quick Update!

I just wanted to let you know that the game is still very much in development! I'm concentrating on completing a demo for download - so you can experience how the game will work. There is a LOT of behind the scenes stuff to do, but I thought I'd share what has been completed so far: Steam post image Core loop: complete and playable end-to-end.

Content: ~80% of planned features implemented; ACE dialogue framework live with partial content; LiveStream sub-game shipping-quality. (demo will not release with the Livestream minigame)

Audio: All music added. 50% SFX added (there is a LOT of SFX....), and probably about the same voiceovers from ACE and the Streamer Presenter. (that's 50% in total, most of the VO for the demo is ready)

Vending Machine: 50% complete. Reworked quite a bit of this as is the 2nd main focal point - now with full 3D objects! (this is the current hold up)

Performance: stable 60–120 fps on mid-range GPUs with SSGI-tier graphics options available.

Polish pass: in progress — recent work on reel spin presets (constant-speed simultaneous landings) + ACE pane reactivity.

Platform: Windows PC primary; VR prototype exists in-engine; cabinet hardware integration via Input System mapping.

I don't have an ETA - but I am working on getting something out before the end of Q3 if possible.

And THANK YOU for the wishlists - I'm very happy you guys added the game just on the trailer. ACE would thank you too. But he won't.

As he hates you all.

Source

Steam News / 13 May 2026

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