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Full notes
Full 绝地反击-The Fight Of Escaper update
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What changed
- Fixes
- Balance
- Maps
- Store
- Performance
- Gameplay
绝地反击-The Fight Of Escaper changes
Bug fixes:
Fixed the problem that the talent skill [Blood Rage] of Adele's set [Trampling] could not correctly cancel the attack enhancement effect after being turned off.
Balance adjustment:
Greatly reduced the duration of the player's stiffness caused by knockback, knockdown or knock-up attacks.
Slightly adjusted the barrage effect of Boss [Prototype].
Slightly adjusted the first-stage battle rhythm of Boss [Count].
Canceled the knockback effect of the bullets of the elite monster [Venomous Insect].
Adjusted the gun drop, and no more group damage high-power weapons will be dropped in the first round (early). More guns will be dropped when there are multiple bosses.
Other improvements:
The [Character Module] interface can now preview the appearance and functions of unlocked skins.
The performance of projectile explosives has been replaced for the monster enhancement affix [Counter].
The performance of flying objects has been replaced for the monster enhancement affix [Surround].
The teleportation of Boss [Count] has a new special effect.
The appearance of the bullets of the challenge room boss [Gatling (machine)] has been changed.
New content:
Officially added the record of the user's graphics card driver (the first run will trigger pre-compilation).
Source
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