What changed
0 fixes0 additions1 change0 removals
changed= Early Access - Release 0.7.1 = Released: 2016-04-22 == Changes == -Added schematics to lootcrates == Bug Fixes == -Doublicated schematics in crafting =================================== = Early Access - Release 0.7.0.0 = Released: 2016-04-22 == Changes == -Game Start switch to Campphase -Changed Patchnotes beta to Early Access -Corpses are now lootable -You can now Charge a other characters battery with yours -Added new Items into the game(Example:Ghostarmor) -Added Tutorial text to campphase first start -New Indicators added to items "New" and "Build" -Added Bullet physics to some weapons and traps -Rebuilded all Rooms with the new Tile set -All Areas are now distinguished through textures and colors -Added Hiding places -Added Heal and Charging stations -Added new Hints -Added Secret passages -Added Event rooms -Added Overload action to some objects -Added warning Signs to explosives -Added ItemLog into Debriefing screen -Added some Background Ambience sounds -Changed Radar dots to Icons -Changed Energy Cell consumtion to ONE for all -Lowered Energy Cell charges -Added Radar Goal reminder for tutorial -Added more random locked or charged doors -Item Loot UI changed so that it doesen't interrupt the game -Gamma adjusted on default to higher value -Damage to walls will now add cracks depening on the damage -Missing Icons added -Camp Screen updated -Menu UI Improved == Bug Fixes == -Minor Bug in Savegame fixed -Missing translations added -Gamma adjusted -Resolution font problems on 1366x768 fixed -Fixed some descriptions that are now outdated -Fixed Turret behavior to real bullet physics -Fixed locked rooms(They should now contain at least a button) -Torso Shadows fixed -Strange Flying metal plates removed -Misplaced traps that removed floors fixed -Lighting fix -Lootroom with double icon fixed -Enemy and Turret targeting bug on flares fixed -Missing Doors fixed -Decoration & Door rotation fixed -Enemy Livebar bug fixed -Drained turrets did not change their color fixed =================================== = Early Access - Release 0.6.0.1 = Released: 2016-04-08 == Changes == -Autosave message added -Lootcrate info added -Airlock radar position changed to airlock button -Added a hint for entering the control-room. == Bug Fixes == -Tutorial text placing changed -Some Text mistakes fixed -Energy Cell action fixed =================================== = Early Access - Release 0.6.0.0 = Released: 2016-04-07 == Changes == -Endroom music added -Stronger Enemys will spawn later (Lv4 / Lv6) -Guide added to Steam Community -Monitor switcher added to graphics -Credits Images added == Bug Fixes == -Character detail underscore bug fixed -Added missing colorcode to some loot crates -Added missing colorcode to some traps =================================== = Early Access - Release 0.5.9.1 = Released: 2016-04-06 == Changes == -Tipps added to UI elements -Research removed until properly fixed -Tipps added to Loading Screen -New Boss Room added -Quit changed to "return to main menu" -Roadmap and patchnotes seperated == Bug Fixes == -Double Damage issue fixed -Text size problem fixed in camp -Big maschine flicker fix =================================== = Early Access - Release 0.5.9.0 = Released: 2016-04-05 == Changes == -Plasma Turrets encounters added -One new Turret configuration added -Traps have status endicators on them -> colorcoded -Three new enemy configurations added -Deactivated Debug loading infos -Damaged Traps will now display a healthbar -Added new Rooms -Plasma turrets can now destroy enviroment and enemys -Some enemys fire real projectiles now -More Items to be found in lootcrates == Bug Fixes == -Fixed problems with non 16:9 resolutions -Traps fixed that couldn't be deactivated or drained (Piercer and Heatsinks) -Fixed Particle issues on Buttons -Visible Particle effects on non discovered tiles fixed -Boss Rooms upgraded to
The Fifth Expedition changes
changed= Early Access - Release 0.7.1 = Released: 2016-04-22 == Changes == -Added schematics to lootcrates == Bug Fixes == -Doublicated schematics in crafting =================================== = Early Access - Release 0.7.0.0 = Released: 2016-04-22 == Changes == -Game Start switch to Campphase -Changed Patchnotes beta to Early Access -Corpses are now lootable -You can now Charge a other characters battery with yours -Added new Items into the game(Example:Ghostarmor) -Added Tutorial text to campphase first start -New Indicators added to items "New" and "Build" -Added Bullet physics to some weapons and traps -Rebuilded all Rooms with the new Tile set -All Areas are now distinguished through textures and colors -Added Hiding places -Added Heal and Charging stations -Added new Hints -Added Secret passages -Added Event rooms -Added Overload action to some objects -Added warning Signs to explosives -Added ItemLog into Debriefing screen -Added some Background Ambience sounds -Changed Radar dots to Icons -Changed Energy Cell consumtion to ONE for all -Lowered Energy Cell charges -Added Radar Goal reminder for tutorial -Added more random locked or charged doors -Item Loot UI changed so that it doesen't interrupt the game -Gamma adjusted on default to higher value -Damage to walls will now add cracks depening on the damage -Missing Icons added -Camp Screen updated -Menu UI Improved == Bug Fixes == -Minor Bug in Savegame fixed -Missing translations added -Gamma adjusted -Resolution font problems on 1366x768 fixed -Fixed some descriptions that are now outdated -Fixed Turret behavior to real bullet physics -Fixed locked rooms(They should now contain at least a button) -Torso Shadows fixed -Strange Flying metal plates removed -Misplaced traps that removed floors fixed -Lighting fix -Lootroom with double icon fixed -Enemy and Turret targeting bug on flares fixed -Missing Doors fixed -Decoration & Door rotation fixed -Enemy Livebar bug fixed -Drained turrets did not change their color fixed =================================== = Early Access - Release 0.6.0.1 = Released: 2016-04-08 == Changes == -Autosave message added -Lootcrate info added -Airlock radar position changed to airlock button -Added a hint for entering the control-room. == Bug Fixes == -Tutorial text placing changed -Some Text mistakes fixed -Energy Cell action fixed =================================== = Early Access - Release 0.6.0.0 = Released: 2016-04-07 == Changes == -Endroom music added -Stronger Enemys will spawn later (Lv4 / Lv6) -Guide added to Steam Community -Monitor switcher added to graphics -Credits Images added == Bug Fixes == -Character detail underscore bug fixed -Added missing colorcode to some loot crates -Added missing colorcode to some traps =================================== = Early Access - Release 0.5.9.1 = Released: 2016-04-06 == Changes == -Tipps added to UI elements -Research removed until properly fixed -Tipps added to Loading Screen -New Boss Room added -Quit changed to "return to main menu" -Roadmap and patchnotes seperated == Bug Fixes == -Double Damage issue fixed -Text size problem fixed in camp -Big maschine flicker fix =================================== = Early Access - Release 0.5.9.0 = Released: 2016-04-05 == Changes == -Plasma Turrets encounters added -One new Turret configuration added -Traps have status endicators on them -> colorcoded -Three new enemy configurations added -Deactivated Debug loading infos -Damaged Traps will now display a healthbar -Added new Rooms -Plasma turrets can now destroy enviroment and enemys -Some enemys fire real projectiles now -More Items to be found in lootcrates == Bug Fixes == -Fixed problems with non 16:9 resolutions -Traps fixed that couldn't be deactivated or drained (Piercer and Heatsinks) -Fixed Particle issues on Buttons -Visible Particle effects on non discovered tiles fixed -Boss Rooms upgraded to
= Early Access - Release 0.7.1 = Released: 2016-04-22 == Changes == -Added schematics to lootcrates == Bug Fixes == -Doublicated schematics in crafting =================================== = Early Access - Release 0.7.0.0 = Released: 2016-04-22 == Changes == -Game Start switch to Campphase -Changed Patchnotes beta to Early Access -Corpses are now lootable -You can now Charge a other characters battery with yours -Added new Items into the game(Example:Ghostarmor) -Added Tutorial text to campphase first start -New Indicators added to items "New" and "Build" -Added Bullet physics to some weapons and traps -Rebuilded all Rooms with the new Tile set -All Areas are now distinguished through textures and colors -Added Hiding places -Added Heal and Charging stations -Added new Hints -Added Secret passages -Added Event rooms -Added Overload action to some objects -Added warning Signs to explosives -Added ItemLog into Debriefing screen -Added some Background Ambience sounds -Changed Radar dots to Icons -Changed Energy Cell consumtion to ONE for all -Lowered Energy Cell charges -Added Radar Goal reminder for tutorial -Added more random locked or charged doors -Item Loot UI changed so that it doesen't interrupt the game -Gamma adjusted on default to higher value -Damage to walls will now add cracks depening on the damage -Missing Icons added -Camp Screen updated -Menu UI Improved == Bug Fixes == -Minor Bug in Savegame fixed -Missing translations added -Gamma adjusted -Resolution font problems on 1366x768 fixed -Fixed some descriptions that are now outdated -Fixed Turret behavior to real bullet physics -Fixed locked rooms(They should now contain at least a button) -Torso Shadows fixed -Strange Flying metal plates removed -Misplaced traps that removed floors fixed -Lighting fix -Lootroom with double icon fixed -Enemy and Turret targeting bug on flares fixed -Missing Doors fixed -Decoration & Door rotation fixed -Enemy Livebar bug fixed -Drained turrets did not change their color fixed =================================== = Early Access - Release 0.6.0.1 = Released: 2016-04-08 == Changes == -Autosave message added -Lootcrate info added -Airlock radar position changed to airlock button -Added a hint for entering the control-room. == Bug Fixes == -Tutorial text placing changed -Some Text mistakes fixed -Energy Cell action fixed =================================== = Early Access - Release 0.6.0.0 = Released: 2016-04-07 == Changes == -Endroom music added -Stronger Enemys will spawn later (Lv4 / Lv6) -Guide added to Steam Community -Monitor switcher added to graphics -Credits Images added == Bug Fixes == -Character detail underscore bug fixed -Added missing colorcode to some loot crates -Added missing colorcode to some traps =================================== = Early Access - Release 0.5.9.1 = Released: 2016-04-06 == Changes == -Tipps added to UI elements -Research removed until properly fixed -Tipps added to Loading Screen -New Boss Room added -Quit changed to "return to main menu" -Roadmap and patchnotes seperated == Bug Fixes == -Double Damage issue fixed -Text size problem fixed in camp -Big maschine flicker fix =================================== = Early Access - Release 0.5.9.0 = Released: 2016-04-05 == Changes == -Plasma Turrets encounters added -One new Turret configuration added -Traps have status endicators on them -> colorcoded -Three new enemy configurations added -Deactivated Debug loading infos -Damaged Traps will now display a healthbar -Added new Rooms -Plasma turrets can now destroy enviroment and enemys -Some enemys fire real projectiles now -More Items to be found in lootcrates == Bug Fixes == -Fixed problems with non 16:9 resolutions -Traps fixed that couldn't be deactivated or drained (Piercer and Heatsinks) -Fixed Particle issues on Buttons -Visible Particle effects on non discovered tiles fixed -Boss Rooms upgraded to