Full notes
Full The Fermi Paradox update
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What changed
- Performance
- Events
- Compatibility
- Gameplay
- Server
The Fermi Paradox changes
Dear Fermi Paradox Community,
This is a more spontaneous update to fix two major bugs while we are still working on our big Saturn Update. A quite serious crash could happen during the robot uprising event and the evolution flare was broken and had the opposite effect. We also improved the user interface and all events have now revised choice symbols that dynamically adapt to the outcome.
This is most likely the last patch before we bring you a major update including the Nano Age, a Challenge System and three new unlockable species.
Early Access Build - 0.74.B.5 ( Sinope Update )
Improvement of the Event Choice Symbols
Complex events now show the information arranged in two lines to give a better overview of the effects of the event without looking at the mouse-over popup. War events now dynamically show "Population minus" symbols representing the number of the lost population or "Extinction" symbols in case of total annihilation.
Contact events now show symbols in different colours to differentiate between the changes for the natives (blue) versus the visitors (orange).
Ending events have different colours to show if it is a positive, ambiguous or negative ending.
New Sol System Event "The Shipyards of Sinope"
New Spaceship Event "The Impostor" (Discord Community Event by Cronos)
New Spaceship Event "The Planet X Strain"
Tech - We switched to the most recent Unity version. This will have no immediate effect for the game but will help us with things like controller support in the future.
Balancing - The effect of evolution flares was increased massively.
Bugfix - Resource and Population values sometimes got calculated wrong for Robot Uprising
Bugfix - Fix that game sometimes crashes and corrupts the savegame after a robot uprising with multiple robot uprising status effects.
Bugfix - The Evolution Flare was broken and had the opposite effect. Some empty planets with a high evolution weight would be picked last.
Bugfix - Some texts from civilizations that build ships, which in turn build a colony and this colony builds more ships, showed the wrong origin system.
See you up in the stars, voyager. Jörg from Anomaly Games Join our Discord server: https://discord.gg/n5bDJ7pRVM
Join our Bluesky : https://bsky.app/profile/fermigame.bsky.social
Source
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