Full notes
Full The Fear Business update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone, we're hearing your feedback. Out intentions with this patch is to make the normal difficulties a bit easier so all of you can enjoy the story without having to worry too much about reloading and losing progress. We will keep the challenge for higher difficulties.
What changed
- Events
- Gameplay
- Balance
- Fixes
- UI and audio
The Fear Business changes
New:
Added new item: Match Matches can be used to restore devil shrines and light up the manor, you may save game again in restored devil shrines
General:
Reworked weapons:
Weapons will break based on impact count instead of probability. Weapon quality and game difficulty affects the impact count, see balancing
Weapons have different stun duration. Weapon quality and game difficulty affect the stun duration, see balancing
Improved weapon impact SFXs
Fixed killer sometimes not freezing while performing interactions
Updated wardrobes and cabinets, text will display the found item name if you inventory is full
Balancing:
Added matches to wardrobe and cabinet random loot tables in normal difficulties
Increased wood stick weapons stun time to 5 seconds in normal difficulties
Increased metal pipe weapons stun time to 6.5 seconds in normal difficulties
Increased metal pipe weapons stun time to 3.1 seconds in deadly difficulties
Set amount of uses to 1 for wood stick weapons in all difficulties
Set amount of uses to 2 for metal pipe weapons in normal difficulties
Set amount of uses to 1 for metal pipe weapons in deadly difficulties
Other:
Improved localization font
Updated translations
IMPORTANT NOTE: Fresh game start is required for picking up all the patch changes, but not mandatory.
Source
Changelog.gg summarizes and formats this update. How we read updates.
