Full notes
Full The Faraway King update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Performance
- UI and audio
The Faraway King changes
Hi all. The Early Access version is now available. There's a lot I'm happy with, but I think in the final version it will feel a lot easier to get interested in what you're doing, and to follow the various plotlines. So I've made this version available, but I don't intend to promote it very much, as I'm optimistic that the final version will be a significant step up.
Thanks to those who previously tested the EA version. Many changes have been made since then, including some influenced by feedback. Here is a partial list, in the order I think of the changes:
-Control pad support
-Fewer nodes, to get to places on the map faster
-Streamlined journey to your first location, though it needs reworking
-Mini 3D service station area, breaking up your first map journey
-Several unlockable ponchos, providing a bit more motivation to explore
-Some new locations and conversations related to getting ponchos
-A mysterious glowing cube that shows up in your inventory somehow
-There is now an inventory
-A new ending, connected with the mysterious glowing cube
-Better J.D. animations
-Dynamic resolution, which scales up and down to keep you around or above 33 FPS
-New NPCs
-New and more appropriate vehicles
-Compass in corner of map screen
-Button to return to your location on the map
-3D bike model, finally, about 4 years after I drew a concept for it
Source
Changelog.gg summarizes and formats this update. How we read updates.
