HomeGamesUpdatesPricingMethodology
Steam News19 February 20242y ago

Day 1 patching

Entering Early Access, we knew things were a little buggy. Especially World 3. Brad immediately got to work banging out fixes, and we already have a new build ready for you!

In this update4

Full notes

Full The Fancy Pants Adventures: Classic Pack update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes2 additions1 change2 removals
  • Gameplay
  • Fixes
  • Events
  • Compatibility
addedEntering Early Access, we knew things were a little buggy. Especially World 3. Brad immediately got to work banging out fixes, and we already have a new build ready for you!
addedWorld 3World 3 door text added
fixedWorld 3Some World 3 bonus rooms have the timer on top of their doors fixed
fixedWorld 3Squiggleville challenge complete dialogue fixed
fixedWorld 3Squiggleville end platform fixed
removedWorld 3Outer Squiggleville challenge no longer breaks things, and pants are awarded automatically

The Fancy Pants Adventures: Classic Pack changes

addedEntering Early Access, we knew things were a little buggy. Especially World 3. Brad immediately got to work banging out fixes, and we already have a new build ready for you!
addedWorld 3 door text added
fixedSome World 3 bonus rooms have the timer on top of their doors fixed
fixedSquiggleville challenge complete dialogue fixed
fixedSquiggleville end platform fixed

Entering Early Access, we knew things were a little buggy. Especially World 3. Brad immediately got to work banging out fixes, and we already have a new build ready for you!

Brad has never really needed to keep patch notes before, so please bear with us. I'll attempt to include as many specifics as possible, but note going forward: these lists are unlikely to ever be 100% inclusive of all the minute things Brad is constantly fine tuning.

PATCH NOTES

World 3

  • World 3 door text added

  • World 3 bonus rooms should now properly allow you to enter/exit

  • Some World 3 bonus rooms have the timer on top of their doors fixed

  • Squiggleville challenge complete dialogue fixed

  • Squiggleville end platform fixed

  • Outer Squiggleville challenge no longer breaks things, and pants are awarded automatically

  • World 3 bottle interactions fixed

  • Pirate Cove star fixed

  • "earthquake bug" fixed

  • Baddie pile in the ship screams when attacked now

  • mice squeak when killed

Menu/Shell

  • Pause Menu updated

  • Removed World 3 Debug Menu (we may bring this back in a Beta branch!)

  • w2 -> w3 pause fixed

  • w3 menu music overlap in menu fixed

  • pausing breaking cutscenes in w3 fixed

And a million other liiittle fixes. We can consider this the Borne Index. A measure of all the teeny ways Brad is constantly improving everything on the fly, measured in Brads. Very high Borne Index in this first patch ;)

NEXT?

"The last two uploads were patching up some pretty broken stuff that just wasn’t fixed yet, we’re almost to the part where the fixes are actually interesting and not just ‘core function of game works now’" -Brad

Hopefully we can find a system for more easily tracking bugs moving forward. For now, I just wanted to make sure everyone knows the games are already being worked on!

Source

Steam News / 19 February 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.