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Steam News8 January 20188y ago

Version 1.0j released !

This is only a change of version to officialize the big series of bug fixes & tuning that has been done since last September, after the release of the Enhanced Edition (ie: v1.0i).

Full notes

Full The Fall of the Dungeon Guardians - Enhanced Edition update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Gameplay
fixedThis is only a change of version to officialize the big series of bug fixes & tuning that has been done since last September, after the release of the Enhanced Edition (ie: v1.0i). Gameplay wise, the most important bug by far was that the threat enhancement & reduction talents didn't work (abilities were ok, though). The biggest bug, but with limited gameplay consequences, was that the Bosses were always seen as 3 levels under your Party members instead of 3 levels above. I fixed that and re-tuned all Bosses so the combats are still balanced in a similar way. Also a few talents didn't work correctly or didn't match exactly their description. And some other little things like that. So thanks to peddroelm who took his calculator and checked everything down to the last digit..! ːsteamhappyː Full changelog can be seen from here, as usually : http://steamcommunity.com/app/409450/discussions/0/490123727974362306/?ctp=9#c1473095331489715343

The Fall of the Dungeon Guardians - Enhanced Edition changes

fixedThis is only a change of version to officialize the big series of bug fixes & tuning that has been done since last September, after the release of the Enhanced Edition (ie: v1.0i). Gameplay wise, the most important bug by far was that the threat enhancement & reduction talents didn't work (abilities were ok, though). The biggest bug, but with limited gameplay consequences, was that the Bosses were always seen as 3 levels under your Party members instead of 3 levels above. I fixed that and re-tuned all Bosses so the combats are still balanced in a similar way. Also a few talents didn't work correctly or didn't match exactly their description. And some other little things like that. So thanks to peddroelm who took his calculator and checked everything down to the last digit..! ːsteamhappyː Full changelog can be seen from here, as usually : http://steamcommunity.com/app/409450/discussions/0/490123727974362306/?ctp=9#c1473095331489715343

This is only a change of version to officialize the big series of bug fixes & tuning that has been done since last September, after the release of the Enhanced Edition (ie: v1.0i). Gameplay wise, the most important bug by far was that the threat enhancement & reduction talents didn't work (abilities were ok, though). The biggest bug, but with limited gameplay consequences, was that the Bosses were always seen as 3 levels under your Party members instead of 3 levels above. I fixed that and re-tuned all Bosses so the combats are still balanced in a similar way. Also a few talents didn't work correctly or didn't match exactly their description. And some other little things like that. So thanks to peddroelm who took his calculator and checked everything down to the last digit..! ːsteamhappyː Full changelog can be seen from here, as usually : http://steamcommunity.com/app/409450/discussions/0/490123727974362306/?ctp=9#c1473095331489715343

Source

Steam News / 8 January 2018

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