Hi guys! It has been a rough month and we've been busy but we have some good news we wanted to tell you so here we go.
Full notes
Full The Fall of Lazarus update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes5 additions3 changes0 removals
Events
Gameplay
UI and audio
changedHi guys! It has been a rough month and we've been busy but we have some good news we wanted to tell you so here we go. First of all, we've been working our assess off on getting The Fall of Lazarus: The First Passenger (our prologue demo) on Steam and today just went live! We thought it would be a great idea to implement all the work and enhacements we've been developing for the full game in the demo because we wanted to upload it to Steam. We were also at an indie event here in Zaragoza and we thought it was the perfect timing for polishing it.
addedTHE FIRST PASSENGER 2.0And here it is! The First Passenger 2.0, almost brand new. Here you have a list with all the changes we've made so far:
addedTHE FIRST PASSENGER 2.0New sound and music by Sonotrigger: this is a big deal. We've implemented all the work our friends from Sonotrigger have been doing for the final release and you can hear a glimpse of the final sound design and music!
addedTHE FIRST PASSENGER 2.0New Hybris voice effect by Sonotrigger.
addedTHE FIRST PASSENGER 2.0New lightning system.
changedTHE FIRST PASSENGER 2.0Gameplay improvements: Action for open/close doors now use an improved physics system. Now you can interact with items. The important items are stored in the Mnem/0z1n3 tool. Added sprint.
The Fall of Lazarus changes
changedHi guys! It has been a rough month and we've been busy but we have some good news we wanted to tell you so here we go. First of all, we've been working our assess off on getting The Fall of Lazarus: The First Passenger (our prologue demo) on Steam and today just went live! We thought it would be a great idea to implement all the work and enhacements we've been developing for the full game in the demo because we wanted to upload it to Steam. We were also at an indie event here in Zaragoza and we thought it was the perfect timing for polishing it.
addedAnd here it is! The First Passenger 2.0, almost brand new. Here you have a list with all the changes we've made so far:
addedNew sound and music by Sonotrigger: this is a big deal. We've implemented all the work our friends from Sonotrigger have been doing for the final release and you can hear a glimpse of the final sound design and music!
addedNew Hybris voice effect by Sonotrigger.
addedNew lightning system.
Hi guys! It has been a rough month and we've been busy but we have some good news we wanted to tell you so here we go. First of all, we've been working our assess off on getting The Fall of Lazarus: The First Passenger (our prologue demo) on Steam and today just went live! We thought it would be a great idea to implement all the work and enhacements we've been developing for the full game in the demo because we wanted to upload it to Steam. We were also at an indie event here in Zaragoza and we thought it was the perfect timing for polishing it.
THE FIRST PASSENGER 2.0
And here it is! The First Passenger 2.0, almost brand new. Here you have a list with all the changes we've made so far:
Full texture rework.
New sound and music by Sonotrigger: this is a big deal. We've implemented all the work our friends from Sonotrigger have been doing for the final release and you can hear a glimpse of the final sound design and music!
New Hybris voice effect by Sonotrigger.
Terminal interfaces rework.
New lightning system.
AdjustedGameplay improvementsAction for open/close doors now use an improved physics system. Now you can interact with items. The important items are stored in the Mnem/0z1n3 tool. Added sprint.
New assets: now we've started filling the spaceship with objects. There are a little few in the demo but check out the exteriors of the USSC Lazarus!
All this improvements are more representative of the final game and we wanted our demo to look as great as possible for the Steam release. Thank you all, cheers! No Wand Studios.