HomeGamesUpdatesPricingMethodology
Steam News30 July 20241y ago

Big Balance Pass

Several players were reporting the game was too easy... well we cant have that now can we :) this change focuses on encouraging more synergistic fleets as opposed to finding the one OP ship and spamming it Changes: - En

Full notes

Full The Fall of Aether Station update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition1 change0 removals
  • Balance
  • Gameplay
changedChanges: - Enemy ships Tier 3 and above have had HP at least doubled and their DPS significantly increased - Heavy Destroyer Damage Bonus reduced by 50%, - - it is supposed to be a flexible ship with its 6 turrets and the damage was not properly scaled to reflect that - Artillery Cannon modified to focus on long range damage, so lower damage, longer range - Ship prices increased - Cruiser and Battle ship damage and HP buffed
addedUpdates - The game now properly saves your turret layouts upon closing - Full screen preferences are saved and loaded properly - Wave defeated indicator now shows when you have achieved a new high score

The Fall of Aether Station changes

changedChanges: - Enemy ships Tier 3 and above have had HP at least doubled and their DPS significantly increased - Heavy Destroyer Damage Bonus reduced by 50%, - - it is supposed to be a flexible ship with its 6 turrets and the damage was not properly scaled to reflect that - Artillery Cannon modified to focus on long range damage, so lower damage, longer range - Ship prices increased - Cruiser and Battle ship damage and HP buffed
addedUpdates - The game now properly saves your turret layouts upon closing - Full screen preferences are saved and loaded properly - Wave defeated indicator now shows when you have achieved a new high score

Several players were reporting the game was too easy... well we cant have that now can we :) this change focuses on encouraging more synergistic fleets as opposed to finding the one OP ship and spamming it

Changes: - Enemy ships Tier 3 and above have had HP at least doubled and their DPS significantly increased - Heavy Destroyer Damage Bonus reduced by 50%, - - it is supposed to be a flexible ship with its 6 turrets and the damage was not properly scaled to reflect that - Artillery Cannon modified to focus on long range damage, so lower damage, longer range - Ship prices increased - Cruiser and Battle ship damage and HP buffed

Bug Fixes - Main Menu text wont disappear randomly - Particle effects shouldn't outlive their welcome - Beating wave 60 should now properly award Savior difficulty

Updates - The game now properly saves your turret layouts upon closing - Full screen preferences are saved and loaded properly - Wave defeated indicator now shows when you have achieved a new high score

Source

Steam News / 30 July 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.