In this update4
Full notes
Full The Fall of Aether Station update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
- UI and audio
The Fall of Aether Station changes
Next Fest Demo Update!
Check out the latest updates and balance passes as we prep for the excitement of Steam Next Fest. Here is a high level summary of the changes!
Feature Additions
Camera Zoom - Get a closer look at the action!
Swarmers - These ships will spawn occasionally and ignore the path all together, make sure your fleet is flexible!
Node Roaming - Spawn camping is harder now -> *See details farther down
The Loading screen is now an actual loading screen
Blackhole bomb reworked to be more like... well more like a bomb that generates a black hole
Visual Improvements
New Path Graphics
Visual Effects on Ships with Hull damage to help see what needs attention
New Station Designs for early levels
Balance Tweaks (Or Heavy handed re-works)
All Turret DPS numbers tuned way down
Ship Health reworked to better match cost and remove some OP Combos
Ships Costs changed to allow for more flexible playstyles
Ship unlock points increased for more logical progression
Bug Fixes
Fixed Accidentally refunding Gun Boat and not having points to rebuy, soft locking players
Pathing through rocks... since that's not cool
The game not giving you upgrade points when it doesn't like you, sorry that one guy
Audio sometimes overlapping and sounding bad
Not being able to unlock the standard cruiser
We hope you enjoy the new changes, and we look forward to seeing you during next fest! join the discord for access to a special extended demo for a limited time! Discord Link
Fly Safe Commanders!
Source
Changelog.gg summarizes and formats this update. How we read updates.
