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Steam News20 July 20214y ago

Quick Patch

Some stuff was broke, now is not (or at least less) broke. Here's a real basic overview for v1.4.1 We completely replaced the movement, transitioning from the Unity Character Component to just using a rigidbody.

Full notes

Full The Exaggerated Epoch of Edward O'Hare update

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What changed

0 fixes1 addition3 changes0 removals
  • Gameplay
changedWe completely replaced the movement, transitioning from the Unity Character Component to just using a rigidbody.
changedOur AI programmer made some edits to the enemies. They re-did targeting, pursuit, and attacking to make them a little better at their job (attacking Edward). They also made it so their corpses despawn so they don't get in the way.
changedWe also trimmed some excess from the levels and slightly reduced the size of the build!
addedOn a side note, this was made as a school project and made in a little less than a year. Because many of us were unable to work on this project post-college, it took us a minute or three to get this out. Thank you for your patience, hopefully, this patch fixes a lot of issues people were having and didn't introduce any new ones.

The Exaggerated Epoch of Edward O'Hare changes

changedWe completely replaced the movement, transitioning from the Unity Character Component to just using a rigidbody.
changedOur AI programmer made some edits to the enemies. They re-did targeting, pursuit, and attacking to make them a little better at their job (attacking Edward). They also made it so their corpses despawn so they don't get in the way.
changedWe also trimmed some excess from the levels and slightly reduced the size of the build!
addedOn a side note, this was made as a school project and made in a little less than a year. Because many of us were unable to work on this project post-college, it took us a minute or three to get this out. Thank you for your patience, hopefully, this patch fixes a lot of issues people were having and didn't introduce any new ones.

Some stuff was broke, now is not (or at least less) broke. Here's a real basic overview for v1.4.1

We completely replaced the movement, transitioning from the Unity Character Component to just using a rigidbody.

Our AI programmer made some edits to the enemies. They re-did targeting, pursuit, and attacking to make them a little better at their job (attacking Edward). They also made it so their corpses despawn so they don't get in the way.

We also trimmed some excess from the levels and slightly reduced the size of the build!

On a side note, this was made as a school project and made in a little less than a year. Because many of us were unable to work on this project post-college, it took us a minute or three to get this out. Thank you for your patience, hopefully, this patch fixes a lot of issues people were having and didn't introduce any new ones.

<3 - Conner

Source

Steam News / 20 July 2021

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