Full notes
Full The Eternal Life of Goldman update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- Maps
- Balance
- Performance
- Store
Fixed mixed-up achievements.
Some character dialogues have been trimmed a bit.
Adjusted some of the harsher platforming sections to make them fairer, based on player feedback.
Death now costs less money (but keep in mind, it’s still expensive in real life).
Checkpoints now restore one unit of health, and health is fully restored when traveling via Jacques' map.
Fixed an issue where the game could incorrectly detect the input device.
Fixed a bug where the game could soft-lock if you exited while Jacques was showing you his magnificent map for the first time.
Increased crouch movement speed. Also expanded the stick dead zone to prevent accidental crouch inputs.
Sped up the image rendering animation in the radio mini-game.
We’d also like to mention that we heard your requests for D-Pad movement controls and have already added this to the plans for the full game.
Thanks for your feedback — and simply for playing!
And if you enjoyed your time with the demo, please make sure to leave a review on the game's store page: https://store.steampowered.com/app/4315490/The_Eternal_Life_of_Goldman_Demo/
Source
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