Full notes
Full The Eternal Battlefields update
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What changed
- Maps
- Balance
- Gameplay
- UI and audio
It's time for a new patch for The Eternal Battlefields! While not exactly a huge one, it adds a couple of nice things.
Let's start with the big one - the Winded mechanic. When a unit (except the Hero) reaches 0 energy, its damage and health are reduced by 20%. The idea behind the mechanic is to make energy skills more desirable, especially those for energy recovery. This mechanic will be further expanded with more skills linked to it.
A new stat that can roll for items - Gold Increased. As the name implies, it increases gold rewards after a battle. You can see the overall Gold Increased when hovering on the Hero's magic stats (also showing magic find chance, quality and the maximum number of items you can get in a battle).
Another new stat - Lifesteal. Works more or less like the Healing Strike skill - returns percentage of damage dealt back as health for the attacking unit.
A new Hero skill - Greedy Strike. It works like the Lucky Strike skill - you deal damage to an enemy squad based on Hero's leadership. If you eliminate the enemy squad, you'll gain some Gold (the amount is based on the Battlefield level on High Score/Roguelike games and the Turn on Strategy games).
A new skill for frontline units - Tireless. Negates some of the new Winded effect. It's located in the energy skills node.
Nine new uniques added.
Apart from all that, I've made some UI improvements.
The icons in The Eternal Battlefields have been changed with better looking ones that fit the style of the menu. There are some new hover effects, icons added in the top menu showing the available resources, etc.
On top of all that there were many bug fixes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
