Developing a new large city. See first screen captures.
Hi folks! Working on Northern City, a major city with different districts. It is almost as big as all the previous levels and scenes in the videogame.
Full notes
Full The Essence Reaper Ritual update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition0 changes0 removals
Gameplay
addedHi folks! Working on Northern City, a major city with different districts. It is almost as big as all the previous levels and scenes in the videogame. See how we start from scratch the scene in Unity, then adding different textures, 3D models, etc. We still have to add a lot more buildings. Once it is done, we will add trees, small details, .. and obviously people and a couple of quests. Our idea to go easy on computers is that only one district will be active at the time, your party will be able to move freely all over the entire city. You can choose to move to any other district at any time (when not in combat or in dialogue mode). So basically we created this city in different pieces, and only the active district and close surrounding environment will be active, along NPC, lights, etc.
The Essence Reaper Ritual changes
addedHi folks! Working on Northern City, a major city with different districts. It is almost as big as all the previous levels and scenes in the videogame. See how we start from scratch the scene in Unity, then adding different textures, 3D models, etc. We still have to add a lot more buildings. Once it is done, we will add trees, small details, .. and obviously people and a couple of quests. Our idea to go easy on computers is that only one district will be active at the time, your party will be able to move freely all over the entire city. You can choose to move to any other district at any time (when not in combat or in dialogue mode). So basically we created this city in different pieces, and only the active district and close surrounding environment will be active, along NPC, lights, etc.
Hi folks! Working on Northern City, a major city with different districts. It is almost as big as all the previous levels and scenes in the videogame. See how we start from scratch the scene in Unity, then adding different textures, 3D models, etc. We still have to add a lot more buildings. Once it is done, we will add trees, small details, .. and obviously people and a couple of quests. Our idea to go easy on computers is that only one district will be active at the time, your party will be able to move freely all over the entire city. You can choose to move to any other district at any time (when not in combat or in dialogue mode). So basically we created this city in different pieces, and only the active district and close surrounding environment will be active, along NPC, lights, etc.
Please feel free to comment or share your ideas / thoughts.