What changed
1 fix0 additions0 changes0 removals
fixedHi folks, We implemented the RTS mini game. We are still testing it, especially saving / loading data, so please report any bug which you find. We will be focusing on the next weeks on; - Debugging RTS scenes and scripts - Implementing a level up script so your characters get more powerful. All characters will have the same level as your main character. - We are close to finish NortherEnd Inn. New location. You may recruit here either the good paladin or the bad paladin, depending on your alignment, and give you a new quest related to slaves. - We started designing a major city (Northern City), building the 3D scene, so you can advance in the main story. We plan on adding side quests here. UPDATE 1.0.13 * Implemented script to keep invisible rooms with doors closed. When door is open, then room is activated along its contents, enemies, etc. * Added special abilities to the player data. In the main menu, click on "Characters" and "Attributes". Scroll down to the button, and you will see the special abilities are there with descriptions. So far few abilities description have been entered. * Fixed spell GUI bug. Now changing character with spells to another character with no spells does not make GUI button bar dissapear. * Vivace Forest pathfinding; characters pass through bushes now. Players were reporting issues when going through the forest, it looked more like a labyrinth. Now it is more friendly, only major trees should interfere in your movements. Take care Legends of Eternalia
The Essence Reaper Ritual changes
fixedHi folks, We implemented the RTS mini game. We are still testing it, especially saving / loading data, so please report any bug which you find. We will be focusing on the next weeks on; - Debugging RTS scenes and scripts - Implementing a level up script so your characters get more powerful. All characters will have the same level as your main character. - We are close to finish NortherEnd Inn. New location. You may recruit here either the good paladin or the bad paladin, depending on your alignment, and give you a new quest related to slaves. - We started designing a major city (Northern City), building the 3D scene, so you can advance in the main story. We plan on adding side quests here. UPDATE 1.0.13 * Implemented script to keep invisible rooms with doors closed. When door is open, then room is activated along its contents, enemies, etc. * Added special abilities to the player data. In the main menu, click on "Characters" and "Attributes". Scroll down to the button, and you will see the special abilities are there with descriptions. So far few abilities description have been entered. * Fixed spell GUI bug. Now changing character with spells to another character with no spells does not make GUI button bar dissapear. * Vivace Forest pathfinding; characters pass through bushes now. Players were reporting issues when going through the forest, it looked more like a labyrinth. Now it is more friendly, only major trees should interfere in your movements. Take care Legends of Eternalia
Hi folks, We implemented the RTS mini game. We are still testing it, especially saving / loading data, so please report any bug which you find. We will be focusing on the next weeks on; - Debugging RTS scenes and scripts - Implementing a level up script so your characters get more powerful. All characters will have the same level as your main character. - We are close to finish NortherEnd Inn. New location. You may recruit here either the good paladin or the bad paladin, depending on your alignment, and give you a new quest related to slaves. - We started designing a major city (Northern City), building the 3D scene, so you can advance in the main story. We plan on adding side quests here. UPDATE 1.0.13 * Implemented script to keep invisible rooms with doors closed. When door is open, then room is activated along its contents, enemies, etc. * Added special abilities to the player data. In the main menu, click on "Characters" and "Attributes". Scroll down to the button, and you will see the special abilities are there with descriptions. So far few abilities description have been entered. * Fixed spell GUI bug. Now changing character with spells to another character with no spells does not make GUI button bar dissapear. * Vivace Forest pathfinding; characters pass through bushes now. Players were reporting issues when going through the forest, it looked more like a labyrinth. Now it is more friendly, only major trees should interfere in your movements. Take care Legends of Eternalia