What changed
0 fixes1 addition0 changes0 removals
addedDear all, What would be the next class that you would like us to add to the EER (Essence Reaper Ritual)? Rogue/Thief, Berseker, Beast Master, Archer, Paladin, Dark Paladin, Chaos Knight, Necromancer (mage specialization), Cleric (general, or specific of a god; Druid, Cleric of Morrigu, Cleric of Nemesis, Evil Cleric), Mage, ... any other? IMPROVEMENTS TO WORK ON IN THE COMING WEEKS * Add a blood effect when a enemy / playable character suffers damage. This idea was suggested from one of the player of our community. Later on our second chapter we will have a look on adding extra animations when damage is received. * Work on existing bugs * Add more NPCs (Non Playable Characters) to large areas, such as the village of The Cross (both Childhood chapter and Adulthood chapter), and Heartbreak Valley * Add programming and rules restrictions to classes/races to use weapons and armours. FINISH QUESTS; * Find a shearing tool * Missing husband EXTRA QUESTS; * Rats on the run (Childhood chapter) EXTRA ITEMS; * Dalila: Additional shapeshifting weapon shape; Dagger. * Breastplate (After finishing quest: Look for help) * Ring of defense (+10 to both melee defense and ranged defense) EXTRA AREA; * Blacksmith (optional quest ending Find a shearing tool) Once the above is more or less implemented, we will start working on Part II with new areas, new quests, new playable characters and advance on the story. REVIEWING BEST WAY TO IMPLEMENT REAL TIME STRATEGY (RTS) Yes, we are reviewing how to implement RTS within this RPG game! Hopefully for later on the videogame you might have regiments, followers and some assets that you gather during your adventures, and they could help you to fight certain battles between two armies. We are working on the rules for automatic resolution of such large battles and we are thinking the best way to add a RTS sub-game. You could become a general and command your army! Still at a very early conceptual stage, planning future steps in development. Thank you all who have bought this videogame in beta version / early access, please dont hesitate to send your feedback, what you think you would like to have in the videogame, and any suggestion, they will be welcomed. The more funding we get, the more assets will add to the videogame. With sufficient funding, we could start thinking on adding better 3D models and professional voice-over. Thank you in advance. Best regards, Legends of Eternalia.
The Essence Reaper Ritual changes
addedDear all, What would be the next class that you would like us to add to the EER (Essence Reaper Ritual)? Rogue/Thief, Berseker, Beast Master, Archer, Paladin, Dark Paladin, Chaos Knight, Necromancer (mage specialization), Cleric (general, or specific of a god; Druid, Cleric of Morrigu, Cleric of Nemesis, Evil Cleric), Mage, ... any other? IMPROVEMENTS TO WORK ON IN THE COMING WEEKS * Add a blood effect when a enemy / playable character suffers damage. This idea was suggested from one of the player of our community. Later on our second chapter we will have a look on adding extra animations when damage is received. * Work on existing bugs * Add more NPCs (Non Playable Characters) to large areas, such as the village of The Cross (both Childhood chapter and Adulthood chapter), and Heartbreak Valley * Add programming and rules restrictions to classes/races to use weapons and armours. FINISH QUESTS; * Find a shearing tool * Missing husband EXTRA QUESTS; * Rats on the run (Childhood chapter) EXTRA ITEMS; * Dalila: Additional shapeshifting weapon shape; Dagger. * Breastplate (After finishing quest: Look for help) * Ring of defense (+10 to both melee defense and ranged defense) EXTRA AREA; * Blacksmith (optional quest ending Find a shearing tool) Once the above is more or less implemented, we will start working on Part II with new areas, new quests, new playable characters and advance on the story. REVIEWING BEST WAY TO IMPLEMENT REAL TIME STRATEGY (RTS) Yes, we are reviewing how to implement RTS within this RPG game! Hopefully for later on the videogame you might have regiments, followers and some assets that you gather during your adventures, and they could help you to fight certain battles between two armies. We are working on the rules for automatic resolution of such large battles and we are thinking the best way to add a RTS sub-game. You could become a general and command your army! Still at a very early conceptual stage, planning future steps in development. Thank you all who have bought this videogame in beta version / early access, please dont hesitate to send your feedback, what you think you would like to have in the videogame, and any suggestion, they will be welcomed. The more funding we get, the more assets will add to the videogame. With sufficient funding, we could start thinking on adding better 3D models and professional voice-over. Thank you in advance. Best regards, Legends of Eternalia.
Dear all, What would be the next class that you would like us to add to the EER (Essence Reaper Ritual)? Rogue/Thief, Berseker, Beast Master, Archer, Paladin, Dark Paladin, Chaos Knight, Necromancer (mage specialization), Cleric (general, or specific of a god; Druid, Cleric of Morrigu, Cleric of Nemesis, Evil Cleric), Mage, ... any other? IMPROVEMENTS TO WORK ON IN THE COMING WEEKS * Add a blood effect when a enemy / playable character suffers damage. This idea was suggested from one of the player of our community. Later on our second chapter we will have a look on adding extra animations when damage is received. * Work on existing bugs * Add more NPCs (Non Playable Characters) to large areas, such as the village of The Cross (both Childhood chapter and Adulthood chapter), and Heartbreak Valley * Add programming and rules restrictions to classes/races to use weapons and armours. FINISH QUESTS; * Find a shearing tool * Missing husband EXTRA QUESTS; * Rats on the run (Childhood chapter) EXTRA ITEMS; * Dalila: Additional shapeshifting weapon shape; Dagger. * Breastplate (After finishing quest: Look for help) * Ring of defense (+10 to both melee defense and ranged defense) EXTRA AREA; * Blacksmith (optional quest ending Find a shearing tool) Once the above is more or less implemented, we will start working on Part II with new areas, new quests, new playable characters and advance on the story. REVIEWING BEST WAY TO IMPLEMENT REAL TIME STRATEGY (RTS) Yes, we are reviewing how to implement RTS within this RPG game! Hopefully for later on the videogame you might have regiments, followers and some assets that you gather during your adventures, and they could help you to fight certain battles between two armies. We are working on the rules for automatic resolution of such large battles and we are thinking the best way to add a RTS sub-game. You could become a general and command your army! Still at a very early conceptual stage, planning future steps in development. Thank you all who have bought this videogame in beta version / early access, please dont hesitate to send your feedback, what you think you would like to have in the videogame, and any suggestion, they will be welcomed. The more funding we get, the more assets will add to the videogame. With sufficient funding, we could start thinking on adding better 3D models and professional voice-over. Thank you in advance. Best regards, Legends of Eternalia.