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Steam News28 February 20242y ago

Law School: Episode 1 Development Update #4

Greetings Law School Enthusiasts! I'm thrilled to bring you the fourth development update for Law School – Episode 1.

In this update6

Full notes

Full The Entrepreneur update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions4 changes0 removals
  • Events
  • Performance
  • Gameplay
changedProgress Recap for Last MonthFirst, an important milestone: I have completed all the story statics for Episode 1, albeit a month later than planned. This delay was due to a series of unforeseen events, including illness, a back injury, and additional work on my first game, "The Entrepreneur." While I won't delve into the specifics here, I'm eager to announce that March will bring exciting news for "The Entrepreneur." Moreover, another long-term project of mine related to "MisterMaya" is finally coming to fruition, and I look forward to sharing it with you. These developments have contributed to the one-month delay, but thankfully, no further delays have occurred since February.
changedWhere Do We Stand Now?To date, I have crafted 43 scenes, totaling almost 2,500 statics and 70 animations. Additionally, the creation of a roaming event and two mini-games will increase the count of images and animations. The dialogue has expanded to 8,500 lines, not counting the content from the roaming event.
changedChallenges AheadI'm currently juggling the final tasks for "The Entrepreneur," which occupy 70% of my workload, leaving 30% for "Law School." Completing these tasks within the next two weeks is crucial. The pressure has cut into my sleep, but it's a challenge I'm determined to overcome. I'm also in the midst of preparing "Law School" for a social media introduction, which requires the creation of numerous promotional images.
changedGoals for the Upcoming MonthMy immediate objectives include developing the aforementioned mini-games and roaming event. I aim to create 90 to 100 images for the characters' Facegram profiles, a task I estimate will take 2 to 3 days. Following this, I'll review all images to adjust scenes as needed and address any issues such as clipping or lighting. Typically, up to 5% of scenes require revision, a process that should take no more than a day and a half, including rendering time. The final step is the post-work phase, which I hope to complete in under two weeks. My ultimate goal is to finalize the first episode by the end of March and then distribute it to testers.
addedFinal ThoughtsCompleting the story statics phase was a significant achievement and brought me immense satisfaction. As we approach the release, my anticipation grows, accompanied by the familiar nerves of launching a new episode—a sentiment shared by developers everywhere. Despite the daunting workload ahead, I'm optimistic about meeting my deadlines.
addedFinal ThoughtsBack to the grindstone now—I can't wait to share this new game with you.
I aim to create90100I aim to create increased, buff

The Entrepreneur changes

changedFirst, an important milestone: I have completed all the story statics for Episode 1, albeit a month later than planned. This delay was due to a series of unforeseen events, including illness, a back injury, and additional work on my first game, "The Entrepreneur." While I won't delve into the specifics here, I'm eager to announce that March will bring exciting news for "The Entrepreneur." Moreover, another long-term project of mine related to "MisterMaya" is finally coming to fruition, and I look forward to sharing it with you. These developments have contributed to the one-month delay, but thankfully, no further delays have occurred since February.
changedTo date, I have crafted 43 scenes, totaling almost 2,500 statics and 70 animations. Additionally, the creation of a roaming event and two mini-games will increase the count of images and animations. The dialogue has expanded to 8,500 lines, not counting the content from the roaming event.
changedI'm currently juggling the final tasks for "The Entrepreneur," which occupy 70% of my workload, leaving 30% for "Law School." Completing these tasks within the next two weeks is crucial. The pressure has cut into my sleep, but it's a challenge I'm determined to overcome. I'm also in the midst of preparing "Law School" for a social media introduction, which requires the creation of numerous promotional images.
changedMy immediate objectives include developing the aforementioned mini-games and roaming event. I aim to create 90 to 100 images for the characters' Facegram profiles, a task I estimate will take 2 to 3 days. Following this, I'll review all images to adjust scenes as needed and address any issues such as clipping or lighting. Typically, up to 5% of scenes require revision, a process that should take no more than a day and a half, including rendering time. The final step is the post-work phase, which I hope to complete in under two weeks. My ultimate goal is to finalize the first episode by the end of March and then distribute it to testers.
addedCompleting the story statics phase was a significant achievement and brought me immense satisfaction. As we approach the release, my anticipation grows, accompanied by the familiar nerves of launching a new episode—a sentiment shared by developers everywhere. Despite the daunting workload ahead, I'm optimistic about meeting my deadlines.

Greetings Law School Enthusiasts!

I'm thrilled to bring you the fourth development update for Law School – Episode 1. And today is an important update, because I've got loads of important things to say, so let's start right away.

Progress Recap for Last Month

First, an important milestone: I have completed all the story statics for Episode 1, albeit a month later than planned. This delay was due to a series of unforeseen events, including illness, a back injury, and additional work on my first game, "The Entrepreneur." While I won't delve into the specifics here, I'm eager to announce that March will bring exciting news for "The Entrepreneur." Moreover, another long-term project of mine related to "MisterMaya" is finally coming to fruition, and I look forward to sharing it with you. These developments have contributed to the one-month delay, but thankfully, no further delays have occurred since February.

Where Do We Stand Now?

To date, I have crafted 43 scenes, totaling almost 2,500 statics and 70 animations. Additionally, the creation of a roaming event and two mini-games will increase the count of images and animations. The dialogue has expanded to 8,500 lines, not counting the content from the roaming event.

Challenges Ahead

I'm currently juggling the final tasks for "The Entrepreneur," which occupy 70% of my workload, leaving 30% for "Law School." Completing these tasks within the next two weeks is crucial. The pressure has cut into my sleep, but it's a challenge I'm determined to overcome. I'm also in the midst of preparing "Law School" for a social media introduction, which requires the creation of numerous promotional images.

Goals for the Upcoming Month

My immediate objectives include developing the aforementioned mini-games and roaming event. I aim to create 90 to 100 images for the characters' Facegram profiles, a task I estimate will take 2 to 3 days. Following this, I'll review all images to adjust scenes as needed and address any issues such as clipping or lighting. Typically, up to 5% of scenes require revision, a process that should take no more than a day and a half, including rendering time. The final step is the post-work phase, which I hope to complete in under two weeks. My ultimate goal is to finalize the first episode by the end of March and then distribute it to testers.

Final Thoughts

Completing the story statics phase was a significant achievement and brought me immense satisfaction. As we approach the release, my anticipation grows, accompanied by the familiar nerves of launching a new episode—a sentiment shared by developers everywhere. Despite the daunting workload ahead, I'm optimistic about meeting my deadlines.

Back to the grindstone now—I can't wait to share this new game with you.

Warm regards, MisterMaya

Source

Steam News / 28 February 2024

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