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Steam News17 January 20242y ago

Law School: Episode 1 Development Update #3

Greetings Law School Enthusiasts! I'm thrilled to bring you the third development update for Law School – Episode 1.

In this update6

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Full The Entrepreneur update

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What changed

0 fixes0 additions4 changes0 removals
  • Events
  • Compatibility
changedProgress Recap for Last MonthCurrently, I'm crafting the final scenes of Episode 1. Excluding the additional content like roaming events and mini-games planned for later development, only eight scenes remain. I've also been preparing exclusive wallpapers and promotional images, as we edge closer to release. Plus, I've completed all but one of the LEWD scenes, which is a huge milestone given their complexity and animation frame count.
changedWhere Do We Stand Now?To date, I've created 35 scenes, amassing over 2100 story statics and more than 40 animations. While I may not hit the 3000 story statics mark, the total will likely soar with the inclusion of images for minigames, roaming events, Facegram, and more. On the animation front, we might reach around 60 animations, slightly shy of the initial 80-target, unless time allows for additional creation.
changedChallenges AheadMy immediate focus is completing the story statics swiftly. The next development phase includes creating and coding mini-game visuals, developing the free roam event, designing Facegram for characters, optimizing the game's GUI, refining mechanics, and post-processing images and animations. February will be a crucial month, culminating in the game's testing phase and an anticipated early March release. Time management remains my primary challenge, along with preparing a YouTube trailer and other promotional materials.
changedGoals for the Upcoming MonthThe main goal is to finalize the story statics quickly, paving the way for mini-games and the free roam event. Following this, a “beta test version” will be prepared for immediate testing, allowing me to work on the final test version concurrently. This approach aims to optimize time and reduce delays.

The Entrepreneur changes

changedCurrently, I'm crafting the final scenes of Episode 1. Excluding the additional content like roaming events and mini-games planned for later development, only eight scenes remain. I've also been preparing exclusive wallpapers and promotional images, as we edge closer to release. Plus, I've completed all but one of the LEWD scenes, which is a huge milestone given their complexity and animation frame count.
changedTo date, I've created 35 scenes, amassing over 2100 story statics and more than 40 animations. While I may not hit the 3000 story statics mark, the total will likely soar with the inclusion of images for minigames, roaming events, Facegram, and more. On the animation front, we might reach around 60 animations, slightly shy of the initial 80-target, unless time allows for additional creation.
changedMy immediate focus is completing the story statics swiftly. The next development phase includes creating and coding mini-game visuals, developing the free roam event, designing Facegram for characters, optimizing the game's GUI, refining mechanics, and post-processing images and animations. February will be a crucial month, culminating in the game's testing phase and an anticipated early March release. Time management remains my primary challenge, along with preparing a YouTube trailer and other promotional materials.
changedThe main goal is to finalize the story statics quickly, paving the way for mini-games and the free roam event. Following this, a “beta test version” will be prepared for immediate testing, allowing me to work on the final test version concurrently. This approach aims to optimize time and reduce delays.

Greetings Law School Enthusiasts!

I'm thrilled to bring you the third development update for Law School – Episode 1. December was a whirlwind month for me, filled with personal and professional milestones, including my birthday and unexpected travels. Despite these, I've made significant headway on Law School's first episode, especially in the last two weeks.

Progress Recap for Last Month

Currently, I'm crafting the final scenes of Episode 1. Excluding the additional content like roaming events and mini-games planned for later development, only eight scenes remain. I've also been preparing exclusive wallpapers and promotional images, as we edge closer to release. Plus, I've completed all but one of the LEWD scenes, which is a huge milestone given their complexity and animation frame count.

Where Do We Stand Now?

To date, I've created 35 scenes, amassing over 2100 story statics and more than 40 animations. While I may not hit the 3000 story statics mark, the total will likely soar with the inclusion of images for minigames, roaming events, Facegram, and more. On the animation front, we might reach around 60 animations, slightly shy of the initial 80-target, unless time allows for additional creation.

Challenges Ahead

My immediate focus is completing the story statics swiftly. The next development phase includes creating and coding mini-game visuals, developing the free roam event, designing Facegram for characters, optimizing the game's GUI, refining mechanics, and post-processing images and animations. February will be a crucial month, culminating in the game's testing phase and an anticipated early March release. Time management remains my primary challenge, along with preparing a YouTube trailer and other promotional materials.

Goals for the Upcoming Month

The main goal is to finalize the story statics quickly, paving the way for mini-games and the free roam event. Following this, a “beta test version” will be prepared for immediate testing, allowing me to work on the final test version concurrently. This approach aims to optimize time and reduce delays.

Final Thoughts

It's almost hard to believe we're nearing the release of the game. It's like we're approaching the summit of a long climb – it seems both incredibly near and yet still a stretch away. I'm genuinely excited, as I have full confidence in the fun and quality that Law School will offer. I'm looking forward to seeing you all embark on this journey I've created and discovering which characters resonate with you the most.

Back to the grind now – every day brings us closer to the release of the first episode of Law School! Warm regards,

MisterMaya

Source

Steam News / 17 January 2024

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