Repeated intro
What changed
0 fixes0 additions3 changes0 removals
changedBooster Game Changes - Total dots to be hits reduced from 40 to 20 - Wait time increased from 10 to 15 minutes - maximum boost multiplier increased from 10x to 20x
changedQuality Of Life - The full reset button in the option screen now first provides a pop-up to confirm if you really wish to fully reset the progress. - The evolve button now also prompts whether you're sure you wish to evolve, and lists the perks and consequences of doing so
changedEvolving comes easy to me Evolves quickly became a huge number-sink, with relatively low incentive to do so. Evolving should become less punishing, and a more sustainable late-game incentive. - Changed the evolving alghorithm to reduce evolve costs by 50%.
Booster Game Changes - Total dots to be hits40→20↓Booster Game Changes - Total dots to be hits decreased, nerfThe Endless Village changes
changedBooster Game Changes - Total dots to be hits reduced from 40 to 20 - Wait time increased from 10 to 15 minutes - maximum boost multiplier increased from 10x to 20x
changedQuality Of Life - The full reset button in the option screen now first provides a pop-up to confirm if you really wish to fully reset the progress. - The evolve button now also prompts whether you're sure you wish to evolve, and lists the perks and consequences of doing so
changedEvolving comes easy to me Evolves quickly became a huge number-sink, with relatively low incentive to do so. Evolving should become less punishing, and a more sustainable late-game incentive. - Changed the evolving alghorithm to reduce evolve costs by 50%.
Based on user feedback, I have implemented some changes into the balancing and QoL of The Endless Village.
Booster Game Changes - Total dots to be hits reduced from 40 to 20 - Wait time increased from 10 to 15 minutes - maximum boost multiplier increased from 10x to 20x
Quality Of Life - The full reset button in the option screen now first provides a pop-up to confirm if you really wish to fully reset the progress. - The evolve button now also prompts whether you're sure you wish to evolve, and lists the perks and consequences of doing so
Evolving comes easy to me Evolves quickly became a huge number-sink, with relatively low incentive to do so. Evolving should become less punishing, and a more sustainable late-game incentive. - Changed the evolving alghorithm to reduce evolve costs by 50%.
Please leave any suggestions you might have in the discussion page of steam. I do check this regularly, and will respond/fix/consider any suggestions you make!
Thanks for everything! Robert