Full notes
Full The Empathy Algorithm update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
Hi there,
today I’m releasing Version 1.11, which marks what I consider the final version of The Empathy Algorithm. This update focuses on polishing the experience and making the game accessible to more players around the world.
What’s new in 1.11
Improved performance (this should reduce issues on slower PCs causing the game to "stutter")
Added Japanese fan translation (done by "RabbihornRhino" / らびりの)
Various minor fixes and stability improvements
Looking back - a "Post Mortem"
When I started working on The Empathy Algorithm, I just wanted to create a small little game to learn coding and "get my feet wet". I haven't expected how much fun I had creating it and I'm really happy with the final product and with what I have learned. Also it feels great to have people from all around the world playing my game and giving feedback. 500+ downloads in the first two month (from Ghana, Vietnam to Bolivia...) 38 reviews / 86% positive about 25% of players did a second playthrough
What went well:
The core concept resonated with players more than I expected
I gained a huge amount of skills and learned so much, thanks to a great community and incredibly useful feedback! Thanks to everyone!
The atmosphere and writing landed the way I had hoped
I had incredible help from passionate voice actors (Lauren Pak, Soli Adna, Elissa Park and Nao Yuudai) and with a japanese translation (Rabbihorn Rhino / らびりの). This game wouldn't be the same without them!
What didn’t go as planned:
I wish I had spend more time with planing ahead.
Underestimating how long polish and bug fixing would take
I really need better time management
Not all parts of the creation process are fun Steam post image
Thank you
I want to thank everyone who played the game, left a review, reported bugs, or simply spent time thinking about it. This project means a lot to me, and seeing people engage with it made all the difference.
What’s next? ----> GRIDBREAKER!
Currently I am working on my next game, "Gridbreaker" Right now, I am learning Godot. ("The Empathy Algorithm" was done with Ren'py). "Gridbreaker" will be a hybrid between Visual Novel and Roguelike Stealth Dungeon Crawler. You play as Kiara "White Rabbit" Denker, a cyber criminal in Hamburg 2097, who fights against a rogue AI named "Alma" to rescue a friend that she thought had died 9 years ago. Hack systems, unveil a conspiracy and answer the question: How much would you sacrifice of yourself for a friend?
Version 1.11 feels like the right place to close this chapter.
Thank you for being part of it.
— ZEITGEISTLABOR
Source
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