Full notes
Full The Elder Scrolls V: Skyrim VR update
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What changed
- Gameplay
- Maps
- Performance
- Fixes
- UI and audio
- Balance
A new update is now available for Skyrim VR on PC. Please find patch notes below for what you can expect in this update. If you run into any issues from this update, please let us know here, or on our official forums. Thank you for your continued feedback! Skyrim VR Update 1.4 Patch Notes NEW FEATURES
Map mode:
Added the ability to hover over markers in the local map when using motion controllers
Added quick teleports for left/right/back when using motion controllers with analog sticks in teleport mode Settings:
Increased the maximum value for the height offset slider
Added a new option, enabled by default, to "Show Hands When Sheathed"
Added option for HMD-relative direct movement instead of controller-relative direct movement. The existing INI setting has been changed to a Pref setting.
BUG FIXES
Fixed a crash on exit
Fixed an issue where the hitbox would not move correctly in room scale
Fixed some stuttering during smooth rotation
Fixed an issue where water would sometimes flicker
Fixed an issue where spell particles on hands and staves would not be rendered correctly
Fixed an issue where the button to unlock dragon shouts was mislabeled on some platforms.
Fixed an issue where the player could sink into the ground when turning
Fixed an issue with flickering held torches
Fixed an issue with certain particle effects not rendering correctly
Fixed an issue with power attacks happening twice with motion controllers
Fixed an issue where map markers would persist after leaving map mode
Fixed an issue where stamina could get stuck not regenerating when switching between direct movement and teleport modes
Fixed an issue with incorrect button labels in left handed mode on some platforms
Fixed an issue that allowed melee damage to occur during the initial cart ride
Adjusted bow arrow position when in realistic bow aiming mode
Adjusted physical sneaking to calibrate height only once at the "Press Any Button" screen
Adjusted direct movement to reduce the likelihood of moving backwards unintentionally
Fixed some control issues with dragon riding
Fixed an issue where sometimes there would be multiple models on the loading screen
Fixed an issue where the left/right d-pad favorites could not be selected when using a gamepad
Fixed HMD-relative direct movement when on horseback
Fixed an issue where the controllers would sometimes not display the correct custom SteamVR model
Fixed issues that resulted in incorrect shadow culling, particularly on the edges of the view area Other minor fixes and improvements
Source
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