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Steam News9 July 20250y ago

The Elder Scrolls IV: Oblivion Remastered - Update 1.2

Oblivion Remastered Update 1.2 In update 1.2 we’ve focused on various fixes for quests, gameplay, and performance. In addition, we’ve included several damage settings to allow you to fine tune your play experience.

In this update7

Full notes

Full The Elder Scrolls IV: Oblivion Remastered update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

46 fixes1 addition10 changes0 removals
  • Performance
  • Balance
  • UI and audio
  • Store
  • Fixes
  • Gameplay
changedOblivion Remastered Update 1.2In update 1.2 we’ve focused on various fixes for quests, gameplay, and performance. In addition, we’ve included several damage settings to allow you to fine tune your play experience. Update 1.2 will be rolling out today to all platforms.
addedSETTINGS CHANGESWe’ve added additional difficulty settings to allow players to further tune their “Player Combat Damage” & “Enemy Combat Damage”. Players can now select from “Novice”, “Apprentice”, “Adept”, “Journeyman”, “Expert”, and “Master” options in the Gameplay menu. We hope the “Journeyman” setting, specifically, will act as a better bridge between “Adept” and “Expert” for players.
fixedUIFixed map markers disappearing
fixedUIFixed missing punctuation in Simplified Chinese text
fixedUIFixed “Toggle All” button on Map screen to work as a 'Hold'
changedUIVarious fixes to localized text

The Elder Scrolls IV: Oblivion Remastered changes

changedIn update 1.2 we’ve focused on various fixes for quests, gameplay, and performance. In addition, we’ve included several damage settings to allow you to fine tune your play experience. Update 1.2 will be rolling out today to all platforms.
addedWe’ve added additional difficulty settings to allow players to further tune their “Player Combat Damage” & “Enemy Combat Damage”. Players can now select from “Novice”, “Apprentice”, “Adept”, “Journeyman”, “Expert”, and “Master” options in the Gameplay menu. We hope the “Journeyman” setting, specifically, will act as a better bridge between “Adept” and “Expert” for players.
fixedFixed map markers disappearing
fixedFixed missing punctuation in Simplified Chinese text
fixedFixed “Toggle All” button on Map screen to work as a 'Hold'

Oblivion Remastered Update 1.2

In update 1.2 we’ve focused on various fixes for quests, gameplay, and performance. In addition, we’ve included several damage settings to allow you to fine tune your play experience. Update 1.2 will be rolling out today to all platforms.

See the full list of changes coming with 1.2 below:

SETTINGS CHANGES

  • We’ve added additional difficulty settings to allow players to further tune their “Player Combat Damage” & “Enemy Combat Damage”. Players can now select from “Novice”, “Apprentice”, “Adept”, “Journeyman”, “Expert”, and “Master” options in the Gameplay menu. We hope the “Journeyman” setting, specifically, will act as a better bridge between “Adept” and “Expert” for players.

UI

  • Fixed map markers disappearing

  • Fixed missing punctuation in Simplified Chinese text

  • Fixed “Toggle All” button on Map screen to work as a 'Hold'

  • Various fixes to localized text

  • Fixed controller issues in Spell making menu

  • Fixed menus being cropped incorrectly in 1280x1024

  • Fixed the incorrect player stance in the inventory menu after fast travel

  • Fixed rebinding keys for Lock Picking

  • Fixed keybinds not updating in AZERTY

  • Fixed soft lock with controller in Enchanting menu

  • Fixed stats not updating when equipping enchanted items

  • Fixed a character skin glitch when closing the inventory menu

CRASHES

  • Fixed crashes that could occur while fighting Jyggalag

  • Fixed crashing when killing a paralyzed NPC with an arrow

  • Fixed crashing when paralyzing an already-paralyzed NPC

  • Fixed crashing in Spellmaking menu when rapidly removing & implementing effects

  • Fixed various GPU crashes

  • Fixed crashes that could occur during auto saves

AUDIO

  • Fixed underwater SFX persisting after leaving exiting water

  • Fixed missing ambient SFX in Shivering Isles

QUESTS

  • Fixed NPCs floating after being knocked down during Priory of the Nine quest

  • Fixed crashing when entering Flooded Mine during Final Justice quest

  • Fixed pathing for Shaleez in Flooded Mine during Final Justice quest

  • Fixed crashing when opening Gate to The Fringe during Retaking the Fringe quest

  • Fixed mages loading without clothes in Fort Ontus during The Necromancer's Amulet quest

  • Fixed NPC pathing issues in Gardens of Flesh and Bone during ‘Through the Fringe of Madness’ quest

  • Fixed missing VFX during the closing of the Great Gate

  • Fixed Ilav Dralgoner's missing facial animation during ‘Saving Time Itself’ quest

  • Fixed Sir Thredet's speech during ‘Umaril the Unfeathered’ quest

  • Fixed NPC pathing issues during ‘Baiting the Trap’ quest

  • Fixed Obelisk Crystals spawning disconnected during ‘Baiting the Trap’ quest

  • Fixed crash at end of ‘Through a Nightmare, Darkly’ quest

  • Fixed wall crumbling in Malada during ‘Nothing You Can Possess' quest

  • Fixed misaligned food at the Castle Leyawiin County Hall dinner party during ‘Sanguine’ quest

  • Fixed an issue with visibility of ghosts during ‘Ghosts of Vitharn’

  • Fixed cutscene not playing during ‘Light the Dragonfires’

  • Fixed missing textures in Cropsford Campsite after finishing ‘Goblin Trouble’

PERFORMANCE

  • Fixed frame rate drop in Deepscorn Hollow

  • Fixed frame rate drops in Black Rock Caverns

  • Fixed frame rate drop between Skingrad and Skingrad Castle

  • Fixed frame rate drop south of Bravil Castle courtyard

  • Reduced the frequency of hitches in the open world.

  • General improvements to frame time in many locations.

  • Optimize updating of character attachments.

  • Optimize rendering of water volumes in the open world.

  • Optimize light/shadow updates in several lairs.

  • Optimize waterfall particle FX and rendering.

  • Optimize the weather system.

  • Optimize character animation system.

GAMEPLAY

  • Fixed player character height scaling

  • Fixed armor items hiding Argonian and Khajiit tails

  • Fixed slow camera movement when initiating NPC dialogue

  • Fixed soft lock when a player with a high bounty goes to jail

  • Fixed Orrery animations

  • Fixed physics bug

Source

Steam News / 9 July 2025

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