Full notes
Full The Edge of Allegoria update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
The Edge of Allegoria changes
STF and MAD combos should no longer have a priority conflict - STF combos will always act first - separated movement (stick/d-pad) and action buttons (A/B/Start/etc.) when playing with a gamepad so mashing a button while running around should no longer cause the player to stop moving - froze inputs while battle animations are playing to avoid unintended inputs while button-mashing - PSN and BRN chip damage should no longer damage twice if you button-mash fast enough - MAD combo attacks will no longer remove MAD status if it fails due to a non-damaging move - Attack animations should now play in the correct position if MAD combos fail - MAD combos will fail if the enemy's attack misses
Source
Changelog.gg summarizes and formats this update. How we read updates.
