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Steam News10 January 20251y ago

Patch Notes - Jan 10, 2025, 12:56pm

STF and MAD combos should no longer have a priority conflict - STF combos will always act first - separated movement (stick/d-pad) and action buttons (A/B/Start/etc.

Full notes

Full The Edge of Allegoria update

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What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedSTF and MAD combos should no longer have a priority conflict - STF combos will always act first - separated movement (stick/d-pad) and action buttons (A/B/Start/etc.) when playing with a gamepad so mashing a button while running around should no longer cause the player to stop moving - froze inputs while battle animations are playing to avoid unintended inputs while button-mashing - PSN and BRN chip damage should no longer damage twice if you button-mash fast enough - MAD combo attacks will no longer remove MAD status if it fails due to a non-damaging move - Attack animations should now play in the correct position if MAD combos fail - MAD combos will fail if the enemy's attack misses

The Edge of Allegoria changes

fixedSTF and MAD combos should no longer have a priority conflict - STF combos will always act first - separated movement (stick/d-pad) and action buttons (A/B/Start/etc.) when playing with a gamepad so mashing a button while running around should no longer cause the player to stop moving - froze inputs while battle animations are playing to avoid unintended inputs while button-mashing - PSN and BRN chip damage should no longer damage twice if you button-mash fast enough - MAD combo attacks will no longer remove MAD status if it fails due to a non-damaging move - Attack animations should now play in the correct position if MAD combos fail - MAD combos will fail if the enemy's attack misses
  • STF and MAD combos should no longer have a priority conflict - STF combos will always act first - separated movement (stick/d-pad) and action buttons (A/B/Start/etc.) when playing with a gamepad so mashing a button while running around should no longer cause the player to stop moving - froze inputs while battle animations are playing to avoid unintended inputs while button-mashing - PSN and BRN chip damage should no longer damage twice if you button-mash fast enough - MAD combo attacks will no longer remove MAD status if it fails due to a non-damaging move - Attack animations should now play in the correct position if MAD combos fail - MAD combos will fail if the enemy's attack misses

Source

Steam News / 10 January 2025

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