HomeGamesUpdatesPricingMethodology
Steam News8 March 20263mo ago

Update 1.20 is Live!

Good Sol to You, Strategists! Update 1.20 is now available, focused on cleaner pacing, better stability, and stronger foundations for future content. What’s New in 1.

In this update2

Full notes

Full The Echoes of Mars update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition1 change1 removal
  • Performance
  • Gameplay
  • UI and audio
  • Fixes
addedUpdate 1.20 is now available, focused on cleaner pacing, better stability, and stronger foundations for future content.
removedWhat’s New in 1.20Dialogue Pass: Filler dialogue has been removed, leaving the most important story moments and key interactions.
fixedWhat’s New in 1.20UI Text Fixes: Text rendering issues have been resolved (including engine-side improvements from the Unity 6 upgrade).
fixedWhat’s New in 1.20Tile Occupancy Fix: Fixed an issue where a tile could still appear occupied after a tower had already been deleted.
changedUnder the HoodThis update also includes major technical improvements to speed up development and improve long-term stability:

The Echoes of Mars changes

addedUpdate 1.20 is now available, focused on cleaner pacing, better stability, and stronger foundations for future content.
removedDialogue Pass: Filler dialogue has been removed, leaving the most important story moments and key interactions.
fixedUI Text Fixes: Text rendering issues have been resolved (including engine-side improvements from the Unity 6 upgrade).
fixedTile Occupancy Fix: Fixed an issue where a tile could still appear occupied after a tower had already been deleted.
changedThis update also includes major technical improvements to speed up development and improve long-term stability:

Good Sol to You, Strategists!

Update 1.20 is now available, focused on cleaner pacing, better stability, and stronger foundations for future content.

What’s New in 1.20

  • Dialogue PassFiller dialogue has been removed, leaving the most important story moments and key interactions.
  • UI Text FixesText rendering issues have been resolved (including engine-side improvements from the Unity 6 upgrade).
  • Tower Deletion Visual Fix: Deleting towers while the game is paused now correctly shows the visual deletion state.

  • Tile Occupancy FixFixed an issue where a tile could still appear occupied after a tower had already been deleted.

Under the Hood

This update also includes major technical improvements to speed up development and improve long-term stability:

  • Better internal automation for versioning, pre-build prep, tagging, and release flow.

  • Ongoing code refactors for readability and maintainability, especially in core systems.

  • Groundwork for future extensibility (including long-term plans around custom content workflows).

Thank you for the continued feedback and support. Every report and suggestion helps shape the game.

Source

Steam News / 8 March 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.