In this update2
Full notes
Full The Echoes of Mars update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
- Fixes
The Echoes of Mars changes
Good Sol to You, Strategists!
Update 1.20 is now available, focused on cleaner pacing, better stability, and stronger foundations for future content.
What’s New in 1.20
- Dialogue PassFiller dialogue has been removed, leaving the most important story moments and key interactions.
- UI Text FixesText rendering issues have been resolved (including engine-side improvements from the Unity 6 upgrade).
Tower Deletion Visual Fix: Deleting towers while the game is paused now correctly shows the visual deletion state.
- Tile Occupancy FixFixed an issue where a tile could still appear occupied after a tower had already been deleted.
Under the Hood
This update also includes major technical improvements to speed up development and improve long-term stability:
Better internal automation for versioning, pre-build prep, tagging, and release flow.
Ongoing code refactors for readability and maintainability, especially in core systems.
Groundwork for future extensibility (including long-term plans around custom content workflows).
Thank you for the continued feedback and support. Every report and suggestion helps shape the game.
Source
Changelog.gg summarizes and formats this update. How we read updates.
