Full notes
Full 登阶 The Eastern Sacrifice update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Store
- Events
登阶 The Eastern Sacrifice changes
- Officemap
Body
Fellow cultivators, thank you for your patience! This time, on September 13th, it's final!
In the official version, you will experience
200+ Hours of Content The early demo only included the first realm, offering about 6 hours of gameplay. The full version will feature 12 realms, with total playtime exceeding 200 hours.
Richer Buildings & Terrain More buildings with diverse effects, and enhanced interactions between buildings and terrain.
Designed Maps Early maps relied heavily on random generation, leading to scattered resources and poor exploration pacing. For the full version, we've designed multiple optimized maps that retain some randomness while incorporating intentional design elements, ensuring more reasonable exploration pacing for each map.
More Varied Monsters & Design Many players noted monsters used skills too quickly, impacting combat feel. We've redesigned existing monsters and added many new types. Monster skills and combat pacing have also been optimized.
Unified Management Interface Players found building operations cumbersome. We've consolidated these interfaces to make operations as unified and convenient as possible.
Improved Visuals Terrain and building icons have been optimized for a more cohesive style.
One-Click Exploration Players mentioned manual exploration felt tedious. We've added one-click exploration: disciples will automatically explore marked areas. If they encounter an impassable adventure, they'll retry after leveling up. Now you can AFK longer without worrying about disciples slacking off!
More Direct Progression Feedback We added the [Celestial Hub] system. Here, you can spend resources to quickly boost various abilities. Our goal is to let you make significant progress upon returning after time away.
Orders & Rare Treasures 1. We designed an Order system as a more cost-effective alternative to direct selling. After building the [Contract Office], you can receive Orders via the [Celestial Hub]. Fulfilling them yields massive rewards. 2. You can also purchase exotic treasures (rare divine abilities, artifacts, internal techniques, etc.) from the Rare Treasures Pavilion.
Complete Production Chain This might sound standard, but unlike the demo, the full version lets you: Alchemy, Decompose, Smelt, Enhance, Nurture, and craft various auxiliary items.
More Dungeon Types 1. Beyond standard exploration and lair adventures, we've added new types. 2.
Secret Realms
Repeatable challenges with unique rewards. Difficulty and rewards increase with each layer. 3.
Faction (Camps)
Face human cultivators (not just monsters) who wield divine abilities and artifacts.
Automation Settings We've improved the AFK experience with Automation Settings.
Optimized Dominion Challenges We clarified objectives for each stage and designed hundreds of corresponding monsters.
Richer Divine Miracles As exploration progresses, you'll unlock and upgrade more Divine Miracles. Higher-level Miracles let you smite enemies with divine punishment (consuming significant Faith).
Tag-Team Battles Players requested group battles. While overhauling core combat wasn't feasible, we implemented a tag-team mode with multiple disciples and enemies. More modes may come later.
New Combat Visuals 1. Added more VFX and combat animations. 2. Optimized overall screen layout.
More Equipment, Artifacts, Divine Abilities & Internal Techniques Added offline acceleration – progress while sleeping, working, or slacking off!
Gaze Interface Optimized We spruced up the Gaze interface for more fun.
Chaotic Disasters & Rewards 1. The full version includes a Cataclysm system (suggested by a player!). Different disasters present unique challenges, requiring you to adapt your strategy. 2. Events will also occur; your choices lead to varied consequences—from useless resources to breakthroughs for stuck disciples.
Source
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