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Steam News24 July 202511mo ago

Ascend Realms on Aug 23 - 200+ Hours of Eastern Cultivation Awaits!

Fellow Daoists, thank you for your patience! We are officially confirmed for release on **August 23, 2025**! These past few days, we've received many critical reviews about the demo.

Full notes

Full 登阶 The Eastern Sacrifice update

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What changed

0 fixes5 additions10 changes0 removals
  • Gameplay
  • Maps
  • UI and audio
  • Store
  • Events
changed200+ Hours of Content The early demo only included the first realm, offering about 6 hours of gameplay. The full version will feature 12 realms, with total playtime exceeding 200 hours.
changedRicher Buildings & Terrain More buildings with diverse effects, and enhanced interactions between buildings and terrain.
changedDesigned Maps Early maps relied heavily on random generation, leading to scattered resources and poor exploration pacing. For the full version, we've designed multiple optimized maps that retain some randomness while incorporating intentional design elements, ensuring more reasonable exploration pacing for each map.
addedMore Varied Monsters & Design Many players noted monsters used skills too quickly, impacting combat feel. We've redesigned existing monsters and added many new types. Monster skills and combat pacing have also been optimized.
changedUnified Management Interface Players found building operations cumbersome. We've consolidated these interfaces to make operations as unified and convenient as possible.
changedImproved Visuals Terrain and building icons have been optimized for a more cohesive style.

登阶 The Eastern Sacrifice changes

  • Officemap
changed200+ Hours of Content The early demo only included the first realm, offering about 6 hours of gameplay. The full version will feature 12 realms, with total playtime exceeding 200 hours.
changedRicher Buildings & Terrain More buildings with diverse effects, and enhanced interactions between buildings and terrain.
changedDesigned Maps Early maps relied heavily on random generation, leading to scattered resources and poor exploration pacing. For the full version, we've designed multiple optimized maps that retain some randomness while incorporating intentional design elements, ensuring more reasonable exploration pacing for each map.
addedMore Varied Monsters & Design Many players noted monsters used skills too quickly, impacting combat feel. We've redesigned existing monsters and added many new types. Monster skills and combat pacing have also been optimized.
changedUnified Management Interface Players found building operations cumbersome. We've consolidated these interfaces to make operations as unified and convenient as possible.

Fellow Daoists, thank you for your patience! We are officially confirmed for release on **August 23, 2025**!

These past few days, we've received many critical reviews about the demo. We've carefully discussed and responded to each one—thank you for your support and feedback! Since the demo was released earlier and our subsequent focus shifted to developing the full version, the demo is now significantly behind the full version (representing at least a year's worth of development). We are committed to delivering the best possible gaming experience in the full release!

In the full version, you will experience:

200+ Hours of Content The early demo only included the first realm, offering about 6 hours of gameplay. The full version will feature 12 realms, with total playtime exceeding 200 hours.

Richer Buildings & Terrain More buildings with diverse effects, and enhanced interactions between buildings and terrain.

Designed Maps Early maps relied heavily on random generation, leading to scattered resources and poor exploration pacing. For the full version, we've designed multiple optimized maps that retain some randomness while incorporating intentional design elements, ensuring more reasonable exploration pacing for each map.

More Varied Monsters & Design Many players noted monsters used skills too quickly, impacting combat feel. We've redesigned existing monsters and added many new types. Monster skills and combat pacing have also been optimized.

Unified Management Interface Players found building operations cumbersome. We've consolidated these interfaces to make operations as unified and convenient as possible.

Improved Visuals Terrain and building icons have been optimized for a more cohesive style.

One-Click Exploration Players mentioned manual exploration felt tedious. We've added one-click exploration: disciples will automatically explore marked areas. If they encounter an impassable adventure, they'll retry after leveling up. Now you can AFK longer without worrying about disciples slacking off!

More Direct Progression Feedback We added the [Celestial Hub] system. Here, you can spend resources to quickly boost various abilities. Our goal is to let you make significant progress upon returning after time away.

Orders & Rare Treasures 1. We designed an Order system as a more cost-effective alternative to direct selling. After building the [Contract Office], you can receive Orders via the [Celestial Hub]. Fulfilling them yields massive rewards. 2. You can also purchase exotic treasures (rare divine abilities, artifacts, internal techniques, etc.) from the Rare Treasures Pavilion.

Complete Production Chain This might sound standard, but unlike the demo, the full version lets you: Alchemy, Decompose, Smelt, Enhance, Nurture, and craft various auxiliary items.

More Dungeon Types 1. Beyond standard exploration and lair adventures, we've added new types. 2.

Secret Realms

Repeatable challenges with unique rewards. Difficulty and rewards increase with each layer. 3.

Faction (Camps)

Face human cultivators (not just monsters) who wield divine abilities and artifacts.

Automation Settings We've improved the AFK experience with Automation Settings.

Optimized Dominion Challenges We clarified objectives for each stage and designed hundreds of corresponding monsters.

Richer Divine Miracles As exploration progresses, you'll unlock and upgrade more Divine Miracles. Higher-level Miracles let you smite enemies with divine punishment (consuming significant Faith).

Tag-Team Battles Players requested group battles. While overhauling core combat wasn't feasible, we implemented a tag-team mode with multiple disciples and enemies. More modes may come later.

New Combat Visuals 1. Added more VFX and combat animations. 2. Optimized overall screen layout.

More Equipment,

Source

Steam News / 24 July 2025

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