What changed
0 fixes1 addition0 changes0 removals
addedWhat's new? * New feature - Dungeon, outdoor and chasm fog rolls into the levels. * New feature - New scarier music tracks and horror themed mixes. * New feature - The Tasty Grunter, Wooly Grunter, Bottle Grunter & Evil Grunter are little pets to find. Feed them your unwanted items and receive gifts in return, but be careful of the Evil one... * Balancing - Melee Weapon skills now apply their damage bonus cumulatively against a single target when it is struck multiple times. For example, if a sword did 10 damage and the skill bonus was +2 at Rank 1, the first hit would deal 12 damage, the second 14, the third 16 (etc). This brings the melee weapon skills a much needed boost and makes them ideal skills for putting warrior types against big enemies. * Balancing - Save crystal added near beginning of courtyard level. * Balancing - All two handed weapons have received a speed boost. * Bugfix - The initial text in Hilltown was phrased in a slightly confusing way. * Bugfix - Magic mouth voice overlap. * Bugfix - Transmutation of magical items could lead to a magical gem being created which would have no effect on gameplay but would have an unusual name. * Bugfix - Vanishing water layer when walking into walls. * Bugfix - Volume of corridor blades set too low. * Bugfix - Green slime disappearance - no enemies to kill at the start of a fight beneath the Castle. * Bugfix - On-screen navigation & death. * Bugfix - Class name alignment in character generation. * Bugfix - Loot screen not appearing bug.
The Dungeons of Castle Madness changes
addedWhat's new? * New feature - Dungeon, outdoor and chasm fog rolls into the levels. * New feature - New scarier music tracks and horror themed mixes. * New feature - The Tasty Grunter, Wooly Grunter, Bottle Grunter & Evil Grunter are little pets to find. Feed them your unwanted items and receive gifts in return, but be careful of the Evil one... * Balancing - Melee Weapon skills now apply their damage bonus cumulatively against a single target when it is struck multiple times. For example, if a sword did 10 damage and the skill bonus was +2 at Rank 1, the first hit would deal 12 damage, the second 14, the third 16 (etc). This brings the melee weapon skills a much needed boost and makes them ideal skills for putting warrior types against big enemies. * Balancing - Save crystal added near beginning of courtyard level. * Balancing - All two handed weapons have received a speed boost. * Bugfix - The initial text in Hilltown was phrased in a slightly confusing way. * Bugfix - Magic mouth voice overlap. * Bugfix - Transmutation of magical items could lead to a magical gem being created which would have no effect on gameplay but would have an unusual name. * Bugfix - Vanishing water layer when walking into walls. * Bugfix - Volume of corridor blades set too low. * Bugfix - Green slime disappearance - no enemies to kill at the start of a fight beneath the Castle. * Bugfix - On-screen navigation & death. * Bugfix - Class name alignment in character generation. * Bugfix - Loot screen not appearing bug.
What's new? * New feature - Dungeon, outdoor and chasm fog rolls into the levels. * New feature - New scarier music tracks and horror themed mixes. * New feature - The Tasty Grunter, Wooly Grunter, Bottle Grunter & Evil Grunter are little pets to find. Feed them your unwanted items and receive gifts in return, but be careful of the Evil one... * Balancing - Melee Weapon skills now apply their damage bonus cumulatively against a single target when it is struck multiple times. For example, if a sword did 10 damage and the skill bonus was +2 at Rank 1, the first hit would deal 12 damage, the second 14, the third 16 (etc). This brings the melee weapon skills a much needed boost and makes them ideal skills for putting warrior types against big enemies. * Balancing - Save crystal added near beginning of courtyard level. * Balancing - All two handed weapons have received a speed boost. * Bugfix - The initial text in Hilltown was phrased in a slightly confusing way. * Bugfix - Magic mouth voice overlap. * Bugfix - Transmutation of magical items could lead to a magical gem being created which would have no effect on gameplay but would have an unusual name. * Bugfix - Vanishing water layer when walking into walls. * Bugfix - Volume of corridor blades set too low. * Bugfix - Green slime disappearance - no enemies to kill at the start of a fight beneath the Castle. * Bugfix - On-screen navigation & death. * Bugfix - Class name alignment in character generation. * Bugfix - Loot screen not appearing bug.