What changed
1 fix0 additions0 changes0 removals
fixedCitizen! I hope you're all doing well despite the fact that it's February – the dreariest month of the year. To give you a little more pep in your step, we're releasing a fairly meaty update for the game. The biggest change is a continuation of the work we began last month, when we made the selected dialogue options remain dimmed throughout the chapter. This time we extended that functionality so the option states also gets included in your save files. This was done because a certain portion of Chapter 6 required it, but it really helps in the more dialogue heavy parts of previous chapters as well. Especially the interrogations in Chapter 3. Development on Chapter 6 is going very well. We're still working on the last big areas. We don't have an ETA yet. Stay tuned. For those who think we're wasting time releasing these updates, I've added a question to the FAQ . It's at the bottom. It'll hopefully answer some of your concerns. Here's what the update contains: • Engine: Added dialogue states to save format • Game: Made some dialogue options undimmable • Game: Tweaked UI • Chapter 2: Tweaked item placement • Chapter 1 & 4: Tweaked Edie dialogue • Chapter 4: Streamlined portrait photo interaction • Chapter 5: Removed dialogue • Chapter 5: Removed response option • Chapter 5: Rewrote dialogue • Chapter 5: Added response option • Chapter 5: Added interaction options • Chapter 5: Increased beam path visibility • Chapter 5: Clarified legion hint • Chapter 5: Tweaked sound volumes • Chapter 5: Fixed graphical glitch with Selma's grandfather • Chapter 5: Reduced memory footprint • Chapter 5: Removed autosave point • Chapter 5: Added fail-safe check • Chapter 1, 2, 3, 4 & 5: Fixed typos Don't be shy if you see something strange or buggy in the game. Cheers, - a
The Dream Machine: Chapter 1 & 2 changes
fixedCitizen! I hope you're all doing well despite the fact that it's February – the dreariest month of the year. To give you a little more pep in your step, we're releasing a fairly meaty update for the game. The biggest change is a continuation of the work we began last month, when we made the selected dialogue options remain dimmed throughout the chapter. This time we extended that functionality so the option states also gets included in your save files. This was done because a certain portion of Chapter 6 required it, but it really helps in the more dialogue heavy parts of previous chapters as well. Especially the interrogations in Chapter 3. Development on Chapter 6 is going very well. We're still working on the last big areas. We don't have an ETA yet. Stay tuned. For those who think we're wasting time releasing these updates, I've added a question to the FAQ . It's at the bottom. It'll hopefully answer some of your concerns. Here's what the update contains: • Engine: Added dialogue states to save format • Game: Made some dialogue options undimmable • Game: Tweaked UI • Chapter 2: Tweaked item placement • Chapter 1 & 4: Tweaked Edie dialogue • Chapter 4: Streamlined portrait photo interaction • Chapter 5: Removed dialogue • Chapter 5: Removed response option • Chapter 5: Rewrote dialogue • Chapter 5: Added response option • Chapter 5: Added interaction options • Chapter 5: Increased beam path visibility • Chapter 5: Clarified legion hint • Chapter 5: Tweaked sound volumes • Chapter 5: Fixed graphical glitch with Selma's grandfather • Chapter 5: Reduced memory footprint • Chapter 5: Removed autosave point • Chapter 5: Added fail-safe check • Chapter 1, 2, 3, 4 & 5: Fixed typos Don't be shy if you see something strange or buggy in the game. Cheers, - a
Citizen! I hope you're all doing well despite the fact that it's February – the dreariest month of the year. To give you a little more pep in your step, we're releasing a fairly meaty update for the game. The biggest change is a continuation of the work we began last month, when we made the selected dialogue options remain dimmed throughout the chapter. This time we extended that functionality so the option states also gets included in your save files. This was done because a certain portion of Chapter 6 required it, but it really helps in the more dialogue heavy parts of previous chapters as well. Especially the interrogations in Chapter 3. Development on Chapter 6 is going very well. We're still working on the last big areas. We don't have an ETA yet. Stay tuned. For those who think we're wasting time releasing these updates, I've added a question to the FAQ . It's at the bottom. It'll hopefully answer some of your concerns. Here's what the update contains: • Engine: Added dialogue states to save format • Game: Made some dialogue options undimmable • Game: Tweaked UI • Chapter 2: Tweaked item placement • Chapter 1 & 4: Tweaked Edie dialogue • Chapter 4: Streamlined portrait photo interaction • Chapter 5: Removed dialogue • Chapter 5: Removed response option • Chapter 5: Rewrote dialogue • Chapter 5: Added response option • Chapter 5: Added interaction options • Chapter 5: Increased beam path visibility • Chapter 5: Clarified legion hint • Chapter 5: Tweaked sound volumes • Chapter 5: Fixed graphical glitch with Selma's grandfather • Chapter 5: Reduced memory footprint • Chapter 5: Removed autosave point • Chapter 5: Added fail-safe check • Chapter 1, 2, 3, 4 & 5: Fixed typos Don't be shy if you see something strange or buggy in the game. Cheers, - a