What changed
1 fix0 additions0 changes0 removals
fixedCitizen, Aside from Chapter 6, I've been working quite a lot on sound recently. I recently acquired a sweet pair of headphones and discovered that the sound needed some TLC. So expect a lot of sound tweaking in the coming updates. Everybody loves sound tweaks! On the Chapter 6 front, progress has been solid and we've just finished building a very difficult portion of the game. Over the next week Erik will start building the last two sections of the game and I'll be trying to keep up implementing everything. Short version: Still quite a lot to do. Not yet ready to set a date. Check out the full update details below: • Game: Fixed issues introduced with walking speed increase • Game: Tweaked intro title graphic • Game: Changed roll over sound on menus • Game: Tweaked sound levels • Chapter 1: Tweaked interactions • Chapter 1: Tweaked inventory item graphics • Chapter 2, 4 & 5: Tweaked bluerprint graphics • Chapter 2, 4 & 5: Lowered volume on Morton's jazz track • Chapter 5: Fixed spawn issue in Willard's dream • Chapter 5: Changed the footstep sound in Willard's dream As always: shout out in the comments below if you encounter anything strange/buggy in the game. Thanks to everyone who's taken the time to report an issue! Cheers, - a
The Dream Machine: Chapter 1 & 2 changes
fixedCitizen, Aside from Chapter 6, I've been working quite a lot on sound recently. I recently acquired a sweet pair of headphones and discovered that the sound needed some TLC. So expect a lot of sound tweaking in the coming updates. Everybody loves sound tweaks! On the Chapter 6 front, progress has been solid and we've just finished building a very difficult portion of the game. Over the next week Erik will start building the last two sections of the game and I'll be trying to keep up implementing everything. Short version: Still quite a lot to do. Not yet ready to set a date. Check out the full update details below: • Game: Fixed issues introduced with walking speed increase • Game: Tweaked intro title graphic • Game: Changed roll over sound on menus • Game: Tweaked sound levels • Chapter 1: Tweaked interactions • Chapter 1: Tweaked inventory item graphics • Chapter 2, 4 & 5: Tweaked bluerprint graphics • Chapter 2, 4 & 5: Lowered volume on Morton's jazz track • Chapter 5: Fixed spawn issue in Willard's dream • Chapter 5: Changed the footstep sound in Willard's dream As always: shout out in the comments below if you encounter anything strange/buggy in the game. Thanks to everyone who's taken the time to report an issue! Cheers, - a
Citizen, Aside from Chapter 6, I've been working quite a lot on sound recently. I recently acquired a sweet pair of headphones and discovered that the sound needed some TLC. So expect a lot of sound tweaking in the coming updates. Everybody loves sound tweaks! On the Chapter 6 front, progress has been solid and we've just finished building a very difficult portion of the game. Over the next week Erik will start building the last two sections of the game and I'll be trying to keep up implementing everything.
Short version
Still quite a lot to do. Not yet ready to set a date.
Check out the full update details below
• Game: Fixed issues introduced with walking speed increase • Game: Tweaked intro title graphic • Game: Changed roll over sound on menus • Game: Tweaked sound levels • Chapter 1: Tweaked interactions • Chapter 1: Tweaked inventory item graphics • Chapter 2, 4 & 5: Tweaked bluerprint graphics • Chapter 2, 4 & 5: Lowered volume on Morton's jazz track • Chapter 5: Fixed spawn issue in Willard's dream • Chapter 5: Changed the footstep sound in Willard's dream As always: shout out in the comments below if you encounter anything strange/buggy in the game. Thanks to everyone who's taken the time to report an issue! Cheers, - a