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Steam News6 April 201610y ago

April Update

Citizen! Spring is slowly arriving in Sweden and I can't tell you how happy that makes us!

Full notes

Full The Dream Machine: Chapter 1 & 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedCitizen! Spring is slowly arriving in Sweden and I can't tell you how happy that makes us! After a rather drab winter full of cold, rain, slush, snow, introversion, self-destructive drinking habits, fever dreams, hot soups, cozy family holidays, revisits to old games, binge watching of TV-series, reading of books, dressing in layers, extra radiators, long johns, spooning and frantic mistletoe make-out sessions, we're slowly approaching the end of Chapter 6. Right now we're about knee deep in the last puzzle sequence. It's pretty extensive as you might imagine. Once that's done we also have a few closing sections to work on, before we push this bad boy into earnest testing. So the release of Chapter 6 is still some ways off. While taking a break from Chapter 6, I decided to push a fairly meaty update live to ensure the game is running smoothly for y'all. It fixes and improves a lot of things, but I think my favorite is that the safe door now displays correctly when you look at it through the basement window. For no good reason, that's always bothered me and I finally did something about it. So cheers to me, for being useful. And cheers to you, for being patient and awesome. Check out the details below: • Game: Fixed UI bug • Game: Added profile blinks to Victor • Chapter 1: Tweaked item descriptions • Chapter 1: Tweaked living room graphics • Chapter 1: Reduced compression on Victor's wake up animation • Chapter 2: Fixed sleeping Morton-related visual glitch • Chapter 2, 4 & 5: Fixed safe-related visual glitch • Chapter 2, 4 & 5: Reduced blur in basement window • Chapter 2, 4 & 5: Tweaked basement graphics • Chapter 2, 4 & 5: Tweaked lobby navigation button • Chapter 3: Added hints for radio puzzle • Chapter 3: Tweaked hints for radio puzzle • Chapter 3: Added dialogue • Chapter 3: Replaced sound assets • Chapter 3: Added hints for Victor Nine puzzle • Chapter 4: Added hint for tea puzzle • Chapter 4: Fixed tea pot visual bug • Chapter 4: Tweaked graphics in Edie's dream • Chapter 4: Attempted to improve drag & drop functionality on photo wall • Chapter 4 & 5: Tweaked dialogue • Chapter 5: Fixed door bug in Willard's dream • Chapter 5: Tweaked knight's dialogue • Chapter 5: Added knight's grave interaction • Chapter 5: Added auto save point before stomach sequence As always: shout out in the comments below if you encounter anything strange/buggy in the game. Thanks to everyone who's taken the time to report an issue! Cheers, - a

The Dream Machine: Chapter 1 & 2 changes

fixedCitizen! Spring is slowly arriving in Sweden and I can't tell you how happy that makes us! After a rather drab winter full of cold, rain, slush, snow, introversion, self-destructive drinking habits, fever dreams, hot soups, cozy family holidays, revisits to old games, binge watching of TV-series, reading of books, dressing in layers, extra radiators, long johns, spooning and frantic mistletoe make-out sessions, we're slowly approaching the end of Chapter 6. Right now we're about knee deep in the last puzzle sequence. It's pretty extensive as you might imagine. Once that's done we also have a few closing sections to work on, before we push this bad boy into earnest testing. So the release of Chapter 6 is still some ways off. While taking a break from Chapter 6, I decided to push a fairly meaty update live to ensure the game is running smoothly for y'all. It fixes and improves a lot of things, but I think my favorite is that the safe door now displays correctly when you look at it through the basement window. For no good reason, that's always bothered me and I finally did something about it. So cheers to me, for being useful. And cheers to you, for being patient and awesome. Check out the details below: • Game: Fixed UI bug • Game: Added profile blinks to Victor • Chapter 1: Tweaked item descriptions • Chapter 1: Tweaked living room graphics • Chapter 1: Reduced compression on Victor's wake up animation • Chapter 2: Fixed sleeping Morton-related visual glitch • Chapter 2, 4 & 5: Fixed safe-related visual glitch • Chapter 2, 4 & 5: Reduced blur in basement window • Chapter 2, 4 & 5: Tweaked basement graphics • Chapter 2, 4 & 5: Tweaked lobby navigation button • Chapter 3: Added hints for radio puzzle • Chapter 3: Tweaked hints for radio puzzle • Chapter 3: Added dialogue • Chapter 3: Replaced sound assets • Chapter 3: Added hints for Victor Nine puzzle • Chapter 4: Added hint for tea puzzle • Chapter 4: Fixed tea pot visual bug • Chapter 4: Tweaked graphics in Edie's dream • Chapter 4: Attempted to improve drag & drop functionality on photo wall • Chapter 4 & 5: Tweaked dialogue • Chapter 5: Fixed door bug in Willard's dream • Chapter 5: Tweaked knight's dialogue • Chapter 5: Added knight's grave interaction • Chapter 5: Added auto save point before stomach sequence As always: shout out in the comments below if you encounter anything strange/buggy in the game. Thanks to everyone who's taken the time to report an issue! Cheers, - a

Citizen! Spring is slowly arriving in Sweden and I can't tell you how happy that makes us! After a rather drab winter full of cold, rain, slush, snow, introversion, self-destructive drinking habits, fever dreams, hot soups, cozy family holidays, revisits to old games, binge watching of TV-series, reading of books, dressing in layers, extra radiators, long johns, spooning and frantic mistletoe make-out sessions, we're slowly approaching the end of Chapter 6. Right now we're about knee deep in the last puzzle sequence. It's pretty extensive as you might imagine. Once that's done we also have a few closing sections to work on, before we push this bad boy into earnest testing. So the release of Chapter 6 is still some ways off. While taking a break from Chapter 6, I decided to push a fairly meaty update live to ensure the game is running smoothly for y'all. It fixes and improves a lot of things, but I think my favorite is that the safe door now displays correctly when you look at it through the basement window. For no good reason, that's always bothered me and I finally did something about it. So cheers to me, for being useful. And cheers to you, for being patient and awesome. Check out the details below: • Game: Fixed UI bug • Game: Added profile blinks to Victor • Chapter 1: Tweaked item descriptions • Chapter 1: Tweaked living room graphics • Chapter 1: Reduced compression on Victor's wake up animation • Chapter 2: Fixed sleeping Morton-related visual glitch • Chapter 2, 4 & 5: Fixed safe-related visual glitch • Chapter 2, 4 & 5: Reduced blur in basement window • Chapter 2, 4 & 5: Tweaked basement graphics • Chapter 2, 4 & 5: Tweaked lobby navigation button • Chapter 3: Added hints for radio puzzle • Chapter 3: Tweaked hints for radio puzzle • Chapter 3: Added dialogue • Chapter 3: Replaced sound assets • Chapter 3: Added hints for Victor Nine puzzle • Chapter 4: Added hint for tea puzzle • Chapter 4: Fixed tea pot visual bug • Chapter 4: Tweaked graphics in Edie's dream • Chapter 4: Attempted to improve drag & drop functionality on photo wall • Chapter 4 & 5: Tweaked dialogue • Chapter 5: Fixed door bug in Willard's dream • Chapter 5: Tweaked knight's dialogue • Chapter 5: Added knight's grave interaction • Chapter 5: Added auto save point before stomach sequence As always: shout out in the comments below if you encounter anything strange/buggy in the game. Thanks to everyone who's taken the time to report an issue! Cheers, - a

Source

Steam News / 6 April 2016

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