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Steam News4 March 201610y ago

March Update

Another month, another update! I hope y'all survived February – the bleakest and grayest of months (at least for those of us on the northern hemisphere).

Full notes

Full The Dream Machine: Chapter 1 & 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedAnother month, another update! I hope y'all survived February – the bleakest and grayest of months (at least for those of us on the northern hemisphere). Both Erik and I survived, which is fortunate since we still have another chapter to finish. Right now we're working on the last big puzzle sequence in the game. It's fairly involved, with lots of moving parts. But once that's done, we'll be on the home stretch. We're not ready to give any dates yet, since historically our release estimations have been off by a mile or two. In the meantime, here's a small update to ensure the game is running smoothly for y'all. Check out the details below: • Game: Tweaked UI • Game: Added XML load UI • Game: Tweaked credits • Chapter 2: Tweaked dialogue • Chapter 2: Fixed anvil related bug • Chapter 2, 4 & 5: Added sound effects • Chapter 5: Added interaction options • Chapter 5: Tweaked interaction options • Chapter 5: Attempted to fix void crossing bug As always: shout out in the comments below if you encounter anything strange/buggy in the game. Thanks to everyone who's taken the time to report an issue! Cheers, - a

The Dream Machine: Chapter 1 & 2 changes

fixedAnother month, another update! I hope y'all survived February – the bleakest and grayest of months (at least for those of us on the northern hemisphere). Both Erik and I survived, which is fortunate since we still have another chapter to finish. Right now we're working on the last big puzzle sequence in the game. It's fairly involved, with lots of moving parts. But once that's done, we'll be on the home stretch. We're not ready to give any dates yet, since historically our release estimations have been off by a mile or two. In the meantime, here's a small update to ensure the game is running smoothly for y'all. Check out the details below: • Game: Tweaked UI • Game: Added XML load UI • Game: Tweaked credits • Chapter 2: Tweaked dialogue • Chapter 2: Fixed anvil related bug • Chapter 2, 4 & 5: Added sound effects • Chapter 5: Added interaction options • Chapter 5: Tweaked interaction options • Chapter 5: Attempted to fix void crossing bug As always: shout out in the comments below if you encounter anything strange/buggy in the game. Thanks to everyone who's taken the time to report an issue! Cheers, - a

Another month, another update! I hope y'all survived February – the bleakest and grayest of months (at least for those of us on the northern hemisphere). Both Erik and I survived, which is fortunate since we still have another chapter to finish. Right now we're working on the last big puzzle sequence in the game. It's fairly involved, with lots of moving parts. But once that's done, we'll be on the home stretch. We're not ready to give any dates yet, since historically our release estimations have been off by a mile or two. In the meantime, here's a small update to ensure the game is running smoothly for y'all. Check out the details below: • Game: Tweaked UI • Game: Added XML load UI • Game: Tweaked credits • Chapter 2: Tweaked dialogue • Chapter 2: Fixed anvil related bug • Chapter 2, 4 & 5: Added sound effects • Chapter 5: Added interaction options • Chapter 5: Tweaked interaction options • Chapter 5: Attempted to fix void crossing bug As always: shout out in the comments below if you encounter anything strange/buggy in the game. Thanks to everyone who's taken the time to report an issue! Cheers, - a

Source

Steam News / 4 March 2016

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