HomeGamesUpdatesPricingMethodology
Steam News1 November 201510y ago

November Update

Citizen! In celebration of a new and exciting month, I decided to bestow an update upon you, our beloved players! Working on Chapter 6 gave us reason to go back and tweak some old environments.

Full notes

Full The Dream Machine: Chapter 1 & 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Performance
fixedCitizen! In celebration of a new and exciting month, I decided to bestow an update upon you, our beloved players! Working on Chapter 6 gave us reason to go back and tweak some old environments. That gave us the opportunity to fix a few things that's been bothering us for a while. Chapter 6 is going pretty well (no date yet). It's been hard to dial in the right trippy vibe, but I think we've gotten a lot closer during these last few weeks. Things are about to get weird... Check out the details below: • Engine: Fixed music manager bug • Engine: Added mouseover actions to reading aid • Game: Realigned helmet overlay • Game: Made sure the game menu icon displays correctly • Game: Tweaked UI • Chapter 1: Swapped graphics to high resolution equivalents • Chapter 1: Decreased compression rate of graphical assets • Chapter 1: Color corrected graphical assets • Chapter 1: Tweaked clipping mask • Chapter 1: Tweaked kitchen background • Chapter 1: Tweaked living room background • Chapter 1: Tweaked fridge behaviour • Chapter 1: Added dialogue • Chapter 2: Tweaked surveillance room background • Chapter 3: Tweaked mermaid interaction • Chapter 3: Fixed depth sorting issue on deck 2 • Chapter 4: Added interaction options • Chapter 5: Tweaked mob scene background • Chapter 5: Optimized lake water animation (map view) • Chapter 5: Split asset file to combat memory crashes As always: shout out in the comments below if you encounter anything strange/buggy in the game. Thanks to everyone who's taken the time to report an issue! Cheers, - a

The Dream Machine: Chapter 1 & 2 changes

fixedCitizen! In celebration of a new and exciting month, I decided to bestow an update upon you, our beloved players! Working on Chapter 6 gave us reason to go back and tweak some old environments. That gave us the opportunity to fix a few things that's been bothering us for a while. Chapter 6 is going pretty well (no date yet). It's been hard to dial in the right trippy vibe, but I think we've gotten a lot closer during these last few weeks. Things are about to get weird... Check out the details below: • Engine: Fixed music manager bug • Engine: Added mouseover actions to reading aid • Game: Realigned helmet overlay • Game: Made sure the game menu icon displays correctly • Game: Tweaked UI • Chapter 1: Swapped graphics to high resolution equivalents • Chapter 1: Decreased compression rate of graphical assets • Chapter 1: Color corrected graphical assets • Chapter 1: Tweaked clipping mask • Chapter 1: Tweaked kitchen background • Chapter 1: Tweaked living room background • Chapter 1: Tweaked fridge behaviour • Chapter 1: Added dialogue • Chapter 2: Tweaked surveillance room background • Chapter 3: Tweaked mermaid interaction • Chapter 3: Fixed depth sorting issue on deck 2 • Chapter 4: Added interaction options • Chapter 5: Tweaked mob scene background • Chapter 5: Optimized lake water animation (map view) • Chapter 5: Split asset file to combat memory crashes As always: shout out in the comments below if you encounter anything strange/buggy in the game. Thanks to everyone who's taken the time to report an issue! Cheers, - a

Citizen! In celebration of a new and exciting month, I decided to bestow an update upon you, our beloved players! Working on Chapter 6 gave us reason to go back and tweak some old environments. That gave us the opportunity to fix a few things that's been bothering us for a while. Chapter 6 is going pretty well (no date yet). It's been hard to dial in the right trippy vibe, but I think we've gotten a lot closer during these last few weeks. Things are about to get weird... Check out the details below: • Engine: Fixed music manager bug • Engine: Added mouseover actions to reading aid • Game: Realigned helmet overlay • Game: Made sure the game menu icon displays correctly • Game: Tweaked UI • Chapter 1: Swapped graphics to high resolution equivalents • Chapter 1: Decreased compression rate of graphical assets • Chapter 1: Color corrected graphical assets • Chapter 1: Tweaked clipping mask • Chapter 1: Tweaked kitchen background • Chapter 1: Tweaked living room background • Chapter 1: Tweaked fridge behaviour • Chapter 1: Added dialogue • Chapter 2: Tweaked surveillance room background • Chapter 3: Tweaked mermaid interaction • Chapter 3: Fixed depth sorting issue on deck 2 • Chapter 4: Added interaction options • Chapter 5: Tweaked mob scene background • Chapter 5: Optimized lake water animation (map view) • Chapter 5: Split asset file to combat memory crashes As always: shout out in the comments below if you encounter anything strange/buggy in the game. Thanks to everyone who's taken the time to report an issue! Cheers, - a

Source

Steam News / 1 November 2015

Open original post

Changelog.gg summarizes and formats this update. How we read updates.