Full notes
Full The Dream Machine: Chapter 1 & 2 update
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What changed
- UI and audio
The Dream Machine: Chapter 1 & 2 changes
Citizen! I'm sipping on some coffee, looking out over the line-up of odd clay figures sitting on my windowsill. One of the figures (who's supposed to be god) looks like he's smoking a joint. I can't say I blame him. Sweden is unbelievably dull and grey today. The kind of day that just makes you want to crawl back into bed. Besides, gods need to get their rocks off as well, I suppose. I'm taking a brief break from Chapter 6 in order to deliver this steaming hot update. It's fairly meaty, mostly addressing small niggles in Chapter 5. It might not win any awards, or instigate a revolution, or win the Democratic primaries, but it is another step towards making this game perfect. If you want to check out all the nasty, sexy details, you'll find a rundown below:
Update contents:
• Engine: Added 'endDialogue' option to task manager • Chapter 1: Swapped graphics to high-resolution equivalents • Chapter 3: Removed bench interaction • Chapter 4: Tweaked dialogue • Chapter 5: Removed graphical glitch in Selma's room • Chapter 5: Tweaked object descriptions • Chapter 5: Tweaked interaction results • Chapter 5: Added dialogue options with lynch mob • Chapter 5: Optimized laser beam graphics • Chapter 5: Optimized lake water animation • Chapter 5: Removed an interaction button once the wall is breached • Chapter 5: Added object interactions • Chapter 5: Fixed walk area bug by the lake • Chapter 5: Enlarged navigation button outside Selma's hut • Chapter 5: Fixed armour interaction displaying wrong verb • Chapter 5: Added hints (if 'Hint mode' is on) As always: shout out in the comments below if you encounter anything strange/buggy in the game. Thanks to everyone who's taken the time to report an issue in the game! Cheers, - a
Source
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