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Steam News8 August 201411y ago

Question Time With Uncle Anders - Part 1

Citizen! Earlier this week we solicited questions on our Facebook page. We received quite a lot of replies, so we'll do this as a three parter. And who knows, if you like this we might do more down the line.

Full notes

Full The Dream Machine: Chapter 1 & 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions1 change0 removals
  • UI and audio
changedCitizen! Earlier this week we solicited questions on our Facebook page . We received quite a lot of replies, so we'll do this as a three parter. And who knows, if you like this we might do more down the line. So without further ado, here comes the first volley of questions... *** What is the development status on Chapter 5? I’m glad you ask, darling. Things are going pretty well. We hoped to have a content complete version before the onset of August, but it slipped a bit. There’s still some things left to design and implement., so it’s still too early to start handing out dates. And since it’s such an extensive chapter, we expect testing to take a little bit longer than usual. *** How are the sets built? We’re not lying when we say that everything is built by hand. Erik has a little garage studio, where he builds, rigs, lights and shoots. Most of the game is made out of clay and cardboard, but lately we’ve gone in more of a found-object direction. For Chapter 5 we wanted to build a pretty extensive forest, so Erik when out and foraged. Painstakingly building trees out of clay and cardboard would've been a fools errand. There are plenty of branches just lying around, so why not use them? You can't beat what nature creates. There are also some environments that are a bit more stark and abstract. The parts for those where hand built, and then tweaked in Photoshop to achieve a scale that would be hard to accomplish in a garage. *** Who's your favourite Swedish opera singer? I’ll have to go with Jussi Björling on that one. I don’t have any strong opinions on the matter. It’s mostly for nostalgic reasons. I remember my father playing a lot of Björling at home. *** What's your views on software piracy? I haven't seen The Dream Machine on any torrent sites (I haven't looked for it either) but for some reason this game is one of those games that you choose to pay for even if it's available for "free". If you agree, why do you think that is? You can find Chapter 1-3 on Pirate Bay. That happened instantaneously once we released the game on Steam. We saw it as a weird honour of sorts, but it bugs me that the files are so old. We constantly update the game, so knowing that some poor sod is playing an old version feels unfortunate. When it comes to torrent piracy in general, I see it as a lending library. No more, no less. I think it benefits mankind in general, so I don’t have any problem with it. If you don’t have the money to buy and still want to play, I don’t have any problems if you pirate it. Buy me a beer and we’ll call it even. That being said, it does really bug me that somebody pulled the MP3 sound files from the sound folder and is calling that the ”soundtrack” for the game. That’s just misleading. It’s like if you take random screen dumps, slap them into a PDF and then upload that as the ”art book” for the game. *** Are you going to keep creating point & click games after The Dream Machine is finished? I honestly don’t know. It won’t be a pure point & click game, is all I can say. I

The Dream Machine: Chapter 1 & 2 changes

changedCitizen! Earlier this week we solicited questions on our Facebook page . We received quite a lot of replies, so we'll do this as a three parter. And who knows, if you like this we might do more down the line. So without further ado, here comes the first volley of questions... *** What is the development status on Chapter 5? I’m glad you ask, darling. Things are going pretty well. We hoped to have a content complete version before the onset of August, but it slipped a bit. There’s still some things left to design and implement., so it’s still too early to start handing out dates. And since it’s such an extensive chapter, we expect testing to take a little bit longer than usual. *** How are the sets built? We’re not lying when we say that everything is built by hand. Erik has a little garage studio, where he builds, rigs, lights and shoots. Most of the game is made out of clay and cardboard, but lately we’ve gone in more of a found-object direction. For Chapter 5 we wanted to build a pretty extensive forest, so Erik when out and foraged. Painstakingly building trees out of clay and cardboard would've been a fools errand. There are plenty of branches just lying around, so why not use them? You can't beat what nature creates. There are also some environments that are a bit more stark and abstract. The parts for those where hand built, and then tweaked in Photoshop to achieve a scale that would be hard to accomplish in a garage. *** Who's your favourite Swedish opera singer? I’ll have to go with Jussi Björling on that one. I don’t have any strong opinions on the matter. It’s mostly for nostalgic reasons. I remember my father playing a lot of Björling at home. *** What's your views on software piracy? I haven't seen The Dream Machine on any torrent sites (I haven't looked for it either) but for some reason this game is one of those games that you choose to pay for even if it's available for "free". If you agree, why do you think that is? You can find Chapter 1-3 on Pirate Bay. That happened instantaneously once we released the game on Steam. We saw it as a weird honour of sorts, but it bugs me that the files are so old. We constantly update the game, so knowing that some poor sod is playing an old version feels unfortunate. When it comes to torrent piracy in general, I see it as a lending library. No more, no less. I think it benefits mankind in general, so I don’t have any problem with it. If you don’t have the money to buy and still want to play, I don’t have any problems if you pirate it. Buy me a beer and we’ll call it even. That being said, it does really bug me that somebody pulled the MP3 sound files from the sound folder and is calling that the ”soundtrack” for the game. That’s just misleading. It’s like if you take random screen dumps, slap them into a PDF and then upload that as the ”art book” for the game. *** Are you going to keep creating point & click games after The Dream Machine is finished? I honestly don’t know. It won’t be a pure point & click game, is all I can say. I

Citizen! Earlier this week we solicited questions on our Facebook page. We received quite a lot of replies, so we'll do this as a three parter. And who knows, if you like this we might do more down the line. So without further ado, here comes the first volley of questions... *** What is the development status on Chapter 5? I’m glad you ask, darling. Things are going pretty well. We hoped to have a content complete version before the onset of August, but it slipped a bit. There’s still some things left to design and implement., so it’s still too early to start handing out dates. And since it’s such an extensive chapter, we expect testing to take a little bit longer than usual. *** How are the sets built? We’re not lying when we say that everything is built by hand. Erik has a little garage studio, where he builds, rigs, lights and shoots. Most of the game is made out of clay and cardboard, but lately we’ve gone in more of a found-object direction. For Chapter 5 we wanted to build a pretty extensive forest, so Erik when out and foraged. Painstakingly building trees out of clay and cardboard would've been a fools errand. There are plenty of branches just lying around, so why not use them? You can't beat what nature creates. There are also some environments that are a bit more stark and abstract. The parts for those where hand built, and then tweaked in Photoshop to achieve a scale that would be hard to accomplish in a garage. *** Who's your favourite Swedish opera singer? I’ll have to go with Jussi Björling on that one. I don’t have any strong opinions on the matter. It’s mostly for nostalgic reasons. I remember my father playing a lot of Björling at home. *** What's your views on software piracy? I haven't seen The Dream Machine on any torrent sites (I haven't looked for it either) but for some reason this game is one of those games that you choose to pay for even if it's available for "free". If you agree, why do you think that is? You can find Chapter 1-3 on Pirate Bay. That happened instantaneously once we released the game on Steam. We saw it as a weird honour of sorts, but it bugs me that the files are so old. We constantly update the game, so knowing that some poor sod is playing an old version feels unfortunate. When it comes to torrent piracy in general, I see it as a lending library. No more, no less. I think it benefits mankind in general, so I don’t have any problem with it. If you don’t have the money to buy and still want to play, I don’t have any problems if you pirate it. Buy me a beer and we’ll call it even. That being said, it does really bug me that somebody pulled the MP3 sound files from the sound folder and is calling that the ”soundtrack” for the game. That’s just misleading. It’s like if you take random screen dumps, slap them into a PDF and then upload that as the ”art book” for the game. *** Are you going to keep creating point & click games after The Dream Machine is finished? I honestly don’t know. It won’t be a pure point & click game, is all I can say. I

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Steam News / 8 August 2014

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