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Steam News2 April 20224y ago

GAME UPDATE

UI Gameplay Menu once again properly closes when the Escape key is pressed. The Gameplay Menu is no longer incorrectly bound to the Back Button (B) on the game controller.

In this update4

Full notes

Full The Dragon Apprentice update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes1 addition12 changes7 removals
  • UI and audio
  • Gameplay
  • Balance
changedUIGameplay Menu once again properly closes when the Escape key is pressed.
removedUIThe Gameplay Menu is no longer incorrectly bound to the Back Button (B) on the game controller.
changedUIThe Gameplay Menu is once again correctly bound to the Start Button on the game controller.
fixedUIFixed issues with menu navigation when switching between Keyboard/Mouse and Game Controller.
changedWORLDDungeons now use progressively more complex pieces at higher levels.
addedWORLDAdded colliders to all foundation blocks that were missing them, Frigg should no longer be able to walk through some walls.
Frigg's base maximum firebreath time10seconds5secondsFrigg's base maximum firebreath time decreased, nerfFrigg's base maximum flight-time30seconds15Frigg's base maximum flight-time decreased, nerfbase maximum time it take for Frigg's Energy to recharge30seconds20base maximum time it take for Frigg's Energy to recharge decreased, buff

The Dragon Apprentice changes

changedGameplay Menu once again properly closes when the Escape key is pressed.
removedThe Gameplay Menu is no longer incorrectly bound to the Back Button (B) on the game controller.
changedThe Gameplay Menu is once again correctly bound to the Start Button on the game controller.
fixedFixed issues with menu navigation when switching between Keyboard/Mouse and Game Controller.
changedDungeons now use progressively more complex pieces at higher levels.

UI

  • Gameplay Menu once again properly closes when the Escape key is pressed.

  • The Gameplay Menu is no longer incorrectly bound to the Back Button (B) on the game controller.

  • The Gameplay Menu is once again correctly bound to the Start Button on the game controller.

  • Fixed issues with menu navigation when switching between Keyboard/Mouse and Game Controller.

WORLD

  • Dungeons now use progressively more complex pieces at higher levels.

  • Added colliders to all foundation blocks that were missing them, Frigg should no longer be able to walk through some walls.

GAMEPLAY

  • Fixed multiple issues with game difficulty scaling not working correctly.

  • Frigg no longer occasionally takes massive blast damage when setting off Flame Strike when positioned next to a Skeleton Archer.

  • Frigg may no longer gain infinite firebreath by breathing fire, then casting a Rune, then canceling her cast.

  • Frigg's fireballs no longer fly off of tragectory when pickups or lingering triggers are in the line of fire.

  • Fixed multiple issues related to Breath and Energy drain and recharge.

  • Fixed issues with Breath and Energy recharges failing to reset on Fireball and Melee attacks respectively.

  • Attempting to invoke a spell no longer incorrectly consumes breath.

  • Launching a fireball while Runes are active no longer displays the 'Activate More Runes' message.

  • Having an Eternity Runes active no longer blocks Breath recharge.

  • Frigg's base maximum firebreath time has been reduced from 10 seconds down to 5 seconds.

  • Frigg's base maximum flight-time has been reduced from 30 seconds down to 15.

  • Reduced the base maximum time it take for Frigg's Energy to recharge from 30 seconds down to 20.

  • Increase the base damage of Frigg's fireballs to bring them more inline with firebreath.

  • Increased the normal Skeleton Brute's base health stat by approximately 50%.

  • Increased the base health stat by approximately 80%.

  • Resistance to electric damage has been reduced to 0 for the Skeleton Archer due to the large amount of metal armor that is worn.

  • Resistance to electric damage has been increase slightly for the Skeleton Warrior due to the smaller amount of metal armor that is worn.

CONTROLS

  • Increased the maximum sensitivity for the game controller right-stick.

  • Right-Stick Game Control sensitivity Settings now affect Player Camera rotation.

  • Player Camera sensitivity now varies with stick input.

Source

Steam News / 2 April 2022

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