Full notes
Full The Dope Game update
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What changed
- Gameplay
- Balance
- Store
- Events
- UI and audio
The Dope Game changes
Well hello, dope fiends! It has been some time, hasn't it? Today we are finally releasing the remastered version of The Dope Game, complete with bugs. There is a lot to cover so let's get into it.
First, you'll notice a huge graphics overhaul but all the code underneath was pretty much re-written too. You will see some locked off options which will be enabled in later content packs (which we will talk about soon). And bugs.
I found some bugs...
Sorry about that. Yes, there are so many different angles to the game that all the bugs were impossible to find. However, there is a patch being put together now that will address some of them soon.
If you find one, please report it on our Discord or the Steam community section under "Bugs/Glitches". You can even exploit them for fun and profit for the time being.
Wait, the price changed?
Yeah, during the last year or two we discussed with the community the best way to approach the remaster version: should it be a new game entirely, some DLC, or free patches and a price bump. You guys chose the price bump with free patches; probably because you already owned the game. Turns out it was the easiest way to do all this without complication or setting up a bunch of stuff through Steam.
Content Pack Roadmap
We talked a little bit about the content packs coming out after launch and now we'll expand on these a bit more.
After a patch or two, we will have a Skins Update which will add more skins to the customize section of the game. It will also fix the color selector, which honestly kind of sucks right now. The CoaguCoins will be available in-game at the bank and use in-game money to buy. Gotta spend them stacks on something.
Next is the DLC Update which will update all aspects of the DLC content. Mostly a graphical update, it will also change the Android APK to a newer version and the console edition. There will be a few extra surprises too like Point Shop items.
Next is the Combat Update which will re-work parts of the combat system, which is showing its age. You can fight multiple opponents and there will be some new effects like particles and such.
Next is the Docks Update which will finally add a new sub-location, The Brewery. Here you can deal with ol' Jenkins as he sets up his make-shift brewery (featured in the Brewmaster update for Into Oblivion). He will sell the player a variety of upgrades to use in the game.
Lastly, the Multiplayer Update. This, naturally, adds multiplayer to the game and lets you deal with or against friends and foes. There is so much added here we will discuss it more later on.
I love the classic version though!
We do too so that's why you can change the game's branch to "classic" and just play that version. Go to the game's properties in Steam and swap your branches out.
The change-log
For the curious, here are all the documented changes. Some may be missing.
- Addednew loyalty reward for Into Oblivion
Added: master volume control (modifies both sound and music)
Added: players can now pay their loan in product
- Addedfour new achievements
Added: players can now sell organs at hospital
Added: players can now cure drugged status at hospital
Added: encryption for save files
Added: customize option in main menu, allows change of
Source
Changelog.gg summarizes and formats this update. How we read updates.
