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Steam News25 November 20241y ago

Thank you for your support through launch | Director's Letter

Hello everyone, We would like to express our sincere gratitude to everyone who has supported The Devil Within: Satgat.

In this update5

Full notes

Full The Devil Within: Satgat update

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Repeated intro

Hello everyone,

What changed

1 fix0 additions5 changes0 removals
  • Performance
  • Balance
  • Maps
fixedAll of us here, including the director of the studio, have been closely monitoring your play data through streams, videos, as well as achievement progress in order to pinpoint various things that need improvement. We are currently identifying certain crash issues (some of which have been resolved, but we are still working on solving other edge cases), unintended situations that may arise, as well as certain quality of life factors. To that end, we would like to share some details.
changed1. Adjust Boss BalanceWe've seen that the balance of certain bosses call for very specific skill builds or too difficult on certain difficulty modes. We plan to adjust them so that the bosses can be challenged with a variety of builds and play-styles. We will do our best to make sure that players can enjoy these boss fights, utilizing different strategies to defeat them.
changed2. Improving the Exploration ExperienceWe have seen the feedback regarding the fast travel at campfires being not so intuitive. We are working on improvements to make everything feel a bit more natural, including giving better indicators of where to go next. This way, we hope that players don't lose their way while going through the maps.
changed4. Crashes and Inability to ProgressOur of all of these, we are prioritizing the response to unexpected crashes or issues that have been halting player progress and hope to get these patches ready sooner rather than later. We are also working on fixes related to challenges not being completed as well as collectibles not being obtained. These fixes are being worked on so that players don't feel their sense of accomplishment being obstructed or ignored.
changed4. Crashes and Inability to ProgressWe aim to resolve most of the issues that we found, including the major issues listed above, within this week. We are so extremely proud of this game making its way into player libraries, but we apologize for the inconveniences laid out during the initial release. We will continue to communicate with our players to make sure the game gets into and stays in the best shape possible.
changed4. Crashes and Inability to ProgressThank you for always supporting The Devil Within: Satgat. ~ Director of The Devil Within: Satgat

The Devil Within: Satgat changes

fixedAll of us here, including the director of the studio, have been closely monitoring your play data through streams, videos, as well as achievement progress in order to pinpoint various things that need improvement. We are currently identifying certain crash issues (some of which have been resolved, but we are still working on solving other edge cases), unintended situations that may arise, as well as certain quality of life factors. To that end, we would like to share some details.
changedWe've seen that the balance of certain bosses call for very specific skill builds or too difficult on certain difficulty modes. We plan to adjust them so that the bosses can be challenged with a variety of builds and play-styles. We will do our best to make sure that players can enjoy these boss fights, utilizing different strategies to defeat them.
changedWe have seen the feedback regarding the fast travel at campfires being not so intuitive. We are working on improvements to make everything feel a bit more natural, including giving better indicators of where to go next. This way, we hope that players don't lose their way while going through the maps.
changedOur of all of these, we are prioritizing the response to unexpected crashes or issues that have been halting player progress and hope to get these patches ready sooner rather than later. We are also working on fixes related to challenges not being completed as well as collectibles not being obtained. These fixes are being worked on so that players don't feel their sense of accomplishment being obstructed or ignored.
changedWe aim to resolve most of the issues that we found, including the major issues listed above, within this week. We are so extremely proud of this game making its way into player libraries, but we apologize for the inconveniences laid out during the initial release. We will continue to communicate with our players to make sure the game gets into and stays in the best shape possible.

We would like to express our sincere gratitude to everyone who has supported The Devil Within: Satgat. Whether you have been with us since the Early Access or have joined us at launch, we are so thankful for all of you. Additionally, we would like to say thank you for letting us know some of the bugs or issues that you have encountered while playing The Devil Within: Satgat. To that end, we apologize for the shortcomings of the game.

All of us here, including the director of the studio, have been closely monitoring your play data through streams, videos, as well as achievement progress in order to pinpoint various things that need improvement. We are currently identifying certain crash issues (some of which have been resolved, but we are still working on solving other edge cases), unintended situations that may arise, as well as certain quality of life factors. To that end, we would like to share some details.

[This Week's Planned Updates]

  • may come over a few patches, not all at once

1. Adjust Boss Balance

We've seen that the balance of certain bosses call for very specific skill builds or too difficult on certain difficulty modes. We plan to adjust them so that the bosses can be challenged with a variety of builds and play-styles. We will do our best to make sure that players can enjoy these boss fights, utilizing different strategies to defeat them.

2. Improving the Exploration Experience

We have seen the feedback regarding the fast travel at campfires being not so intuitive. We are working on improvements to make everything feel a bit more natural, including giving better indicators of where to go next. This way, we hope that players don't lose their way while going through the maps.

3. Improving Visual Indicators

We also identified some issues in certain areas and boss fights where it is difficult to visually see the attacks. We will resolve these issues case-by-case rather than a blanket fix over all of them.

4. Crashes and Inability to Progress

Our of all of these, we are prioritizing the response to unexpected crashes or issues that have been halting player progress and hope to get these patches ready sooner rather than later. We are also working on fixes related to challenges not being completed as well as collectibles not being obtained. These fixes are being worked on so that players don't feel their sense of accomplishment being obstructed or ignored.

We aim to resolve most of the issues that we found, including the major issues listed above, within this week. We are so extremely proud of this game making its way into player libraries, but we apologize for the inconveniences laid out during the initial release. We will continue to communicate with our players to make sure the game gets into and stays in the best shape possible.

Thank you for always supporting The Devil Within: Satgat. ~ Director of The Devil Within: Satgat

Source

Steam News / 25 November 2024

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