HomeGamesUpdatesPricingMethodology
Steam News21 February 201511y ago

v1.2.0 now live - Leveling system improvements

Version 1.2.0 is now live. This update is intended to improve the levelling system, making it a bit fairer and less RNG dependent.

Full notes

Full The Depths of Tolagal update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions4 changes2 removals
  • Gameplay
  • Balance
  • Performance
changedChanged number of talents you can pick from when you level up to 3.
removedRemoved the "Explosive" talent. I don't think anyone ever picks it.
changedThe "Telefrag" talent is only offered if you are holding a weapon with the "displacement" trait when you open the talents window to level up.
changedThe "Fire Resistance" talent is only offered if you are holding a weapon with the "burning" trait when you open the talents window to level up.
changedThe "Polymastery" talent is only offered if you are holding a weapon with the "polymorph" trait when you open the talents window to level up.
removedLevelling up should now be a more pleasant experience. Stopping the magic weapon specific talents from showing up all of the time means they will only appear when they are actually a viable choice for you. Removing explosive, buffing sure footed and letting you pick from 3 talents each level instead of 2 should give you more freedom to develop your character, and each level up will only present viable talents to choose from. I rolled back node-webkit because I noticed that the game was performing worse in windows since the last node-webkit update. Now it's back to 60 FPS on my potato! Yay!

The Depths of Tolagal changes

changedChanged number of talents you can pick from when you level up to 3.
removedRemoved the "Explosive" talent. I don't think anyone ever picks it.
changedThe "Telefrag" talent is only offered if you are holding a weapon with the "displacement" trait when you open the talents window to level up.
changedThe "Fire Resistance" talent is only offered if you are holding a weapon with the "burning" trait when you open the talents window to level up.
changedThe "Polymastery" talent is only offered if you are holding a weapon with the "polymorph" trait when you open the talents window to level up.

Version 1.2.0 is now live. This update is intended to improve the levelling system, making it a bit fairer and less RNG dependent. This was the most common complaint in reviews so hopefully this will make a big difference :)

  • Changed number of talents you can pick from when you level up to 3.

  • Removed the "Explosive" talent. I don't think anyone ever picks it.

  • The "Telefrag" talent is only offered if you are holding a weapon with the "displacement" trait when you open the talents window to level up.

  • The "Fire Resistance" talent is only offered if you are holding a weapon with the "burning" trait when you open the talents window to level up.

  • The "Polymastery" talent is only offered if you are holding a weapon with the "polymorph" trait when you open the talents window to level up.

  • The "Sure footed" talent now makes you immune to being displaced by enemies as well as immune to knock back.

  • Monster immunities are now shown in their description

  • Rolled back the version of node-webkit used for Windows.

Levelling up should now be a more pleasant experience. Stopping the magic weapon specific talents from showing up all of the time means they will only appear when they are actually a viable choice for you. Removing explosive, buffing sure footed and letting you pick from 3 talents each level instead of 2 should give you more freedom to develop your character, and each level up will only present viable talents to choose from. I rolled back node-webkit because I noticed that the game was performing worse in windows since the last node-webkit update. Now it's back to 60 FPS on my potato! Yay!

Source

Steam News / 21 February 2015

Open original post

Changelog.gg summarizes and formats this update. How we read updates.