Full notes
Full The Depths update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Maps
- Balance
- UI and audio
The Depths changes
Optimization
All of the code, modules, and level loads for the game have been optimized along with new things being added
Inventory system
Save system 3. interaction system 4. settings system
Level streaming (NEW)
Light quality
Depths beast module
Wrench module
Beast run speed lowered
New animations for crouching
New animations for ???? ;]
MAP
Vector wire module
Ceiling light module
FOG FX (New)
New environments
Lore
What's Next...
NEW LEVEL
Object system
Stamina system
More voice acting
The Fog
Update 3.0 will be the last update for Chapter One as Chapter Two will continue its development. As of right now Chapter Two is at the 25% mark and while it might sound small just know that Chapter Two is already longer than Chapter One. The Depths is a passion project of mine a story I can't wait to tell and while I still have a long way to go I hope y'all stick around for this journey.
This will be the last time that I let feature creep get to me
Source
Changelog.gg summarizes and formats this update. How we read updates.
