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Full notes
Full The DeadLine update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Events
- Performance
- Server
The DeadLine changes
[Ended] The collection of gameplay logs has ended. The collected data will be automatically deleted according to Unity Analytics' retention period.
Thank you.
Hello Players,
This is CM “Cat Box” from The DeadLine development team.
To improve game quality and the overall player experience, we will be collecting gameplay logs through Unity Analytics as outlined below.
🗓️ Data Collection Period
From July 25th until the end of Unity Analytics' data retention period, gameplay logs will be collected via Unity Analytics.
🧭 Purpose of Collection
To improve game balanceTo analyze player flow and improve in-game systems
Please refer to the detailed information below. Thank you.
📜 Privacy Policy
The DeadLine (hereinafter referred to as "the game") values your personal information and collects and processes user data in accordance with relevant laws and platform policies. Installing or using the game constitutes your agreement to these terms.
This policy is disclosed via an external link labeled “Privacy Policy” on the bottom-left corner of the game screen.
1. Information Collected
1-1. Automatically Collected via Unity Analytics
The game uses Unity Technologies' Unity Analytics SDK to automatically collect the following data:
Steam Account Identifier: Internal ID used via Steamworks to distinguish usersDevice Information: OS, screen resolution, device model, etc.Language and Region: System language and IP-based regionBasic Gameplay Data: Session start/end times, click events, etc.
These are collected automatically by Unity Analytics SDK, and the development team cannot personally identify users from this data.
1-2. In-Game Custom Event Logs
During gameplay, specific custom events are logged as defined by the developers:
✅ 1. Overall Progress Data
Campaign mode progressCampaign clear timeInfinite mode progress
✅ 2. Weapon Acquisition Summary
Total number of weapons obtained
✅ 3. Skill Investment Summary
Total skill points invested
※ These logs are used solely for gameplay analysis and improvement. No personally identifiable information such as name, email, or contact details is collected.
2. Purpose of Use
Collected data is used for the following purposes:
Bug fixing and improving game stabilityAnalyzing game flow, difficulty, and repetition for user experience optimization
3. Retention Period
Data is managed on Unity Analytics’ servers and retained for up to 6 months, after which it is automatically deleted.
All data is stored in an anonymized statistical format, making it extremely difficult to track or identify individual users.
4. Third-Party Sharing & Delegation
Collected data is not shared externally and is only analyzed through Unity Analytics, operated by Unity Technologies.
All storage and processing are handled automatically on Unity Technologies’ global servers. No separate outsourcing or third-party storage is used.
5. User Rights
As the game does not store personally identifiable information, it is not possible to request access, correction, or deletion of such information.
However, gameplay data such as scores, settings, and progress are stored locally on the user’s device or linked to the platform (e.g., Steam) account. Deletion of this data can be done by resetting local storage or following the platform’s policies.
6. International Data Transfer
Gameplay logs are stored on Unity Analytics’ global cloud servers (e.g., in North America).
Some collected information may be transferred abroad and is protected in accordance with Unity’s Privacy Policy.
7. Use of Cookies and Tracking Technologies
This game does not use browser cookies.
However, session and device data may be collected via Unity Analytics
Source
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