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Steam News30 January 20251y ago

1.2.0.0130.31 Patch

This important patch fixes issues reported to us by players, and improvements based on feedback for THE DAWNING CLOCKS OF TIME REMAKE.

In this update1

Full notes

Full The Dawning Clocks of Time® Remake update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes0 additions1 change1 removal
  • Fixes
  • Performance
  • Gameplay
fixedThis important patch fixes issues reported to us by players, and improvements based on feedback for THE DAWNING CLOCKS OF TIME REMAKE.Fixed Chariot being invisible in Vita Base when starting the first mission to Aether. This was caused by a race condition.
fixedThis important patch fixes issues reported to us by players, and improvements based on feedback for THE DAWNING CLOCKS OF TIME REMAKE.Fixed save point being stuck in floor in Sven's room by moving it just outside by the door, preventing clipping through the floor upon reloading. Due to the nature of the pathfinding, it is recommended to save outside Vita Base in the future. Visit this link to patch your save file if you have encountered this softlock already.
changedThis important patch fixes issues reported to us by players, and improvements based on feedback for THE DAWNING CLOCKS OF TIME REMAKE.Improved FPS in Vita Base by optimizing culling distance.
removedThis important patch fixes issues reported to us by players, and improvements based on feedback for THE DAWNING CLOCKS OF TIME REMAKE.Removed uneeded graphic downscaling left over from the Nintendo Switch port.
fixedThis important patch fixes issues reported to us by players, and improvements based on feedback for THE DAWNING CLOCKS OF TIME REMAKE.Fixed an issue installing the game on macOS.
fixedThis important patch fixes issues reported to us by players, and improvements based on feedback for THE DAWNING CLOCKS OF TIME REMAKE.A race condition can arise in software when a computer program has multiple code paths that are executing at the same time. If the multiple code paths take a different amount of time than expected, they can finish in a different order than expected, which can cause software bugs due to unanticipated behavior.

The Dawning Clocks of Time® Remake changes

fixedFixed Chariot being invisible in Vita Base when starting the first mission to Aether. This was caused by a race condition.
fixedFixed save point being stuck in floor in Sven's room by moving it just outside by the door, preventing clipping through the floor upon reloading. Due to the nature of the pathfinding, it is recommended to save outside Vita Base in the future. Visit this link to patch your save file if you have encountered this softlock already.
changedImproved FPS in Vita Base by optimizing culling distance.
removedRemoved uneeded graphic downscaling left over from the Nintendo Switch port.
fixedFixed an issue installing the game on macOS.

This important patch fixes issues reported to us by players, and improvements based on feedback for THE DAWNING CLOCKS OF TIME REMAKE.

  • Fixed Chariot being invisible in Vita Base when starting the first mission to Aether. This was caused by a race condition.

  • Fixed save point being stuck in floor in Sven's room by moving it just outside by the door, preventing clipping through the floor upon reloading. Due to the nature of the pathfinding, it is recommended to save outside Vita Base in the future. Visit this link to patch your save file if you have encountered this softlock already.

  • Improved FPS in Vita Base by optimizing culling distance.

  • Removed uneeded graphic downscaling left over from the Nintendo Switch port.

  • Fixed an issue installing the game on macOS.

A race condition can arise in software when a computer program has multiple code paths that are executing at the same time. If the multiple code paths take a different amount of time than expected, they can finish in a different order than expected, which can cause software bugs due to unanticipated behavior.

Source

Steam News / 30 January 2025

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