Full notes
Full The Dawning Clocks of Time® Remake update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Performance
The Dawning Clocks of Time® Remake changes
- Officemap
This patch improves and resolves issues reported to us in The Dawning Clocks of Time Remake.
We've updated the controller glyphs to show the as XBOX / Steam Deck instead of non-specific directional buttons.
We've fixed a bug where the generic glyphs would be shown on the storage container UI under certain scenarios.
We've fixed null reference exception errors that occur with certain dialogs.
We've fixed a bug with Item Boxes that could result in a loop.
We've fixed a lockup that could occur when the cutscene between Irvine and Sven ends.
We've fixed a bug which would cause the Dawning Rune to show as red as if a enemy was nearby when they are not.
We've fixed a bug which caused octopus monsters on Blue Moon to float above ground.
We've added the dark fly enemies that were omitted from the Dark Dimension upon initial release of the game.
We've added a Skip Cinematic button when playing the Prologue.
We've fixed a bug where voice over would still play when skipping some of Irvine's lines.
We've adjusted the ceiling height in Hotel Room as it was too low before.
We've fixed a bug where the Herb on the ground in Sheriff Office would not play the pick up from ground animation.
We've updated the view of Earth to show the United Kingdom and greatly improved it's quality.
We've greatly improved the detail and resolution of Alpha Centauri, and now gives off a real-time lens flare effect.
We've fixed a bug that would show certain windows in New England as pink.
We've fixed performance issues in the Catacombs.
Source
Changelog.gg summarizes and formats this update. How we read updates.
